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TopicPSA: Civilization 6 got patched
chill02
07/27/17 5:00:12 PM
#1:


Patch notes:

[GENERAL BALANCE CHANGES]

Reduced the cost of the Aqueduct by 30%, and Sewers by 50%
Reduced cost of all other districts by 10%
Increased the discount for districts you have less of from 25% to 40%
Increased costs of district buildings by 10% (except Aerodrome buildings), and increased per settler cost bump by 50%

Reduced cost of all spies by 25%
The Hanging Gardens now provides +2 Housing in city it is built
Walls now provide Tourism, and do not have Maintenance
Battering Ram and Siege Tower now upgrade to the Medic support unit, and no longer are functional against a city with Urban Defenses
Gave St George an additional Charge
Updated Monarchy's Medieval Wall bonus to: "+50% Production toward defensive buildings. +1 Housing for each level of wall."
Proselytizer Apostle Promotion only evicts 75% of existing pressure of other religions, not 100%.
Press Gangs will now unlock with Exploration and Native Conquest with Colonialism.
Increased Anti-Air strength values by 5 across the board. Increased Destroyer AA strength to match other units of the same era.
Balance Change to Archer (cost +10) and Maryannu Chariot Archer (cost -20, combat +2, ranged strength +2)
Increased cost to repair city outer defenses
Moved “Urban Defenses” from Civil Engineering to Steel

[CIV & LEADER SPECIFIC BALANCE CHANGES]

Norway
Thunderbolt of the North gains +50% production of naval melee units
Stave Church gains +1 Production for all Coastal resources in the city

Spain
Treasure Fleet civ ability has its gold for intercontinental trade boosted from +4 to +6.
Mission: increase from +1 Science to +2 Science if next to a Campus.

Scythia’s heal down from 50 to 30.
Kongo: 50% more Great People points rather than double.
Greece: Award an envoy whenever they complete an Acropolis.
France: Catherine’s Flying Squadron now awards a free Spy when the extra capacity is earned at Castles. All spies start as Agents with a free promotion.

[MAP GENERATION]

Aluminum may now appear on Plains
Increased Lake generation
Updated Bonus and Strategic Sea resource generation
Fixed river generation on Inland Sea maps

[UI ENHANCEMENTS]

Combat Preview UI has received multiple improvements
The Civilopedia now shows the number of spies/envoys granted by a civic
Multi-turn unit movement paths shown when unit reselected
Add Relationships tab to city state Intel Reports which displays that city state's at war status with other civs and city states
A popup box is now used to modify deal item values
Added leader dialog for Gifts and Demands
Scenarios no longer display extraneous UI screens
Reports now displays great works, adjacency, and districts information
Trade Route chooser automatically selects previously completed trade route
Additional improvements to the Trade Route chooser
Added a turn blocker notification when city ranged attack is available
Tech and Civic Boosts now additionally appear in the notification panel above the turn advancer.
A Toggle Strategic View keybinding has been added
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Ave, true to Caesar.
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