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TopicModern MMO design is one of the most baffling things people put up with...
MadDewg
07/23/17 10:55:10 PM
#35:


I never was too fond of most MMOs myself. The main one I enjoyed was city of heroes/city of villains, because the different powers and whatnot you could pick was fun as hell. I used to like playing a rogue in world of warcraft back in the day (like, back when you actually had to plan when to use crowd control abilities like sheeping and sapping. Going around in stealth and sapping key mobs or doing other general rogue stuff was so much fun back then), but blizzard eventually making this kind of stuff pointless/them "streamlining" the combat/the constant rogue nerf and buff rollercoaster (all because blizzard does not have a system for seperate PvE and PvP buffs and nerfs, =/) eventually killed all enjoyment I used to have for WoW. They brought actual planning/thinking back for cataclyscm heroic dungeons, but they quickly went back the the streamlined brain-dead style of gameplay mad quick.

At the end of the day, I greatly prefer online action rpgs over MMOs in general. (in which I mean games like diablo, monster hunter, champions of norrath, and my favorite video game of all time phantasy star online episode 1 and 2. Good lord do I miss the phantasy star online series).
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