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TopicXenoblade 2 to have more exploration than X, plenty of sidequests, etc...
mnkboy907
07/08/17 1:51:34 AM
#2:


Does that mean the game will let you go anywhere you want to straightaway, or will the exploration be a bit more bounded, in the manner of the first game?

In the trailer, you may have noticed some gigantic lifeforms: the Titans. The player will be able to explore entire regions, cities and dungeons built on the back of these behemoths. Exploration on these creatures will be completely seamless. We could have made it so the travel from one Titan to another was also free from loading times, but crossing the cloud ocean would probably not have been as fun, so we decided to mark these transitions with cuts. In the game, as you could see in the Treehouse Live, you’re able to join forces with Blades, beings that are also living weapons, and explore these vast landscapes on their backs – even if they can’t be considered mounts.

Do you know how many players have finished Xenoblade Chronicles X? Aren’t you afraid to create games that are too long for today’s customs?

We have internal statistics but I’m not sure I can share them with you (laughs). Our goal is to create an immersive world where you could spend all your time, be it in battle or living your own life. I, for one, like games when they are long (laughs).

What can you tell us about the combat system?

This time, the appeal of battles relies on the association of Blades and Drivers, such as Rex, and the configurations created by the many possible combinations. As we said earlier, you can count on a large number of Blades, and each one has their own special skill tree, characteristics and personality that make them unique. Therefore, it’s possible to modify your character to fit the various situations and different play styles, which should be motivating to players.

Are multiplayer interactions planned?

No, there are no plans on this aspect.

Will the relationship system between the characters, used to unlock skills and side quests, return?

There’s obviously the relationship between Blades and Drivers, at the center of the gameplay; it’s by nourishing them that you will become stronger, unlock new skills, improve stats and so on. Naturally, the game has many subquests, some of them developing the bonds between characters, some of them between characters and their Blades, and others that depend on the NPCs you can meet in town. Succeeding in these particular missions will allow you to develop the town, unlock new equipment to buy in shops; that kind of bonuses. Quest validation should be automatic in most cases, like in previous episodes in which you didn’t have to talk to the NPC again in order to get the reward. It will all depend on the type of quest and the context in which it was assigned to you.

You seem to share a real artistic bond with Yasunori Mitsuda, who became your favorite composer…

First of all, I admire his compositions, which are always of high quality from the first draft. They also harmonize with the world we are trying to create. Over the years, we’ve established a real working relationship: Mr. Mitsuda now understands what I’m looking for intuitively, so I don’t have to go into thorough explanations. Conversely, I immediately perceive what he’s trying to create. It makes our interactions much easier and very efficient.


And then there are a few more questions not directly related to the game at the end but I don't want to make a third post.
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BK_Sheikah? More like BYIG_Sheikah.
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