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TopicSupply drop/loot box systems are the worst modern gaming mechanic bar none
thompsontalker7
06/26/17 2:24:05 PM
#97:


So what you're saying is that since this company has millions of dollars, they should throw us all the post-launch DLC for free?

Remember who made the topic title, so I normally don't defend these type of micro transactions whatsoever. But let me put it this way; if you're playing R6S even a little seriously there should be no reason why you should have a hard time unlocking most of the operators through normal game time. I hit 25K every week or so and then I spend it on cosmetic stuff because I already unlocked all of the operators lol. Sure there isn't instant gratification, but I rather that than having to pay to stay competitive.

Do you know what happens to games that get a lot of free content with no financial support nowadays? They get dropped off the face of the earth. It happened to Need For Speed, it happened to DriveClub, and it would happen to Siege. I realize that this isn't as ideal as getting everything all in one shot, but your argument basically boils down to "I should get this for free because they have too much money". When has that ever worked out ever for a dev? Their strategy with Siege is fairly simple: make the game as cheap as possible (and it HAS gone on sale a bunch lately), and supplement that with optional microtransactions and new characters purchasable with in-game money. It's almost deliberately trying to avoid the pay2win BS that has plagued a lot of supply drop games for a while now.
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