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TopicSupply drop/loot box systems are the worst modern gaming mechanic bar none
thompsontalker7
06/26/17 1:54:02 PM
#92:


Romulox28 posted...
thompsontalker7 posted...
Xeon_Is_Back posted...
Yeah, I don't mind it as much for PvE driven multiplayer like Mass Effect.

Most recently I've been playing Rainbow Six: Seige. While it's definitely possible to get by with the default set of classes, there are powerful DLC classes locked behind either an exorbitant amount of in game currency or a $5 per class cost.

Since each class comes with different guns and abilities and some are vital ranked play, it's harder to be effective without them. Valkyrie, Blackbeard, Mira and Caveira come to mind. An excellent Cav can carry a team.


GIGN operators are the best in the game, so not quite.

Rainbow Six Siege also gives free maps and almost everything that matters can be bought with in-game money, so it's one of the more fair trades

"oh cool, this multiplayer-only game that i spent $60 on just released new characters! I can't wait to try them out!"

"Oh, the new operators cost 25,000 points, and I make about 200 points per 15 minute match, so I have to play about 30 hours worth of matches in order to unlock one new character"


As opposed to them releasing the operators randomly in loot boxes or making them paid DLC only?

And again, the default operators are some of the best in the game. That isn't to say that the DLC operators aren't fun in their own right, but the fact that you can buy them all with in-game money is hardly worth that rhetoric, especially since all maps are free.

Plus the average renown earned per match is 400-600 if you don't completely suck
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