LogFAQs > #880193447

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Topicgames where the numbers go up
Forceful_Dragon
06/01/17 5:34:09 AM
#99:


foolm0r0n posted...
Yes for both nests I used a 1.5x exponential factor for increasing spawn rate which is super slow.


Yeah, but this isn't a problem for the Chupacabra nests because you had goat farms which dramatically multiplied the effectiveness of much fewer goats.

With level 13 puppies I generate 3 Billion humans per second during the day.

With level 16 chupacabra spawn rate and level 13 goat farms my chupacabras (there are only 4 Million of them) have the capability to process 37 Billion dead humans per second.

But even with level 25 daywalker spawn rates and letting the game idle for an hour I only have 25~ MILLION (not billion like the other numbers) daywalkers. And they do not have a multiplier like the goat farms so they are only capable of killing 25 million humans per second.


So every day second 3 Billion humans are spawning and only 25 Million of them get killed. I currently have almost 2 Trillion humans in the field just slowly building up because I'll never have enough daywalkers to put a dent in them. And if I did reach 60 million daywalkers (would take at least another 90 minutes) then I'd be able to upgrade my daywalker spawn rate, but it would cost all 60 million of the daywalkers in the process, so for a slightly higher rate I lose *everything*.



But on the bright side I have 13 million diamonds.


Edit: And I love TDs so i'll try that one out tomorrow!
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