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TopicMallard plays Shin Megami Tensei: Nocturne for the first time *ongoing spoilers*
Esrac
05/29/17 3:59:41 AM
#38:


Illuminoius posted...
magic is by far the easiest way to play the game for beginners and it's very reliable until the very end of the game where bosses stop having elemental weaknesses, especially with how early you can get tornado and destroy things with it
the final boss and lucifer are the only two bosses that show just how inferior magic is, but magic is so safe and easy that you can do a magic run and breeze through the first half of the game up until the point where physical attacks start to completely dominate

the game is a bit above average in difficulty on hard but quickly drops once you discover how broken buffs and debuffs are, so i assume you can just build whatever you want on the lower difficulty


This is more or less correct.

Magic starts out mostly better than physical attacks, but magic plateaus midway through the game while physical attacks continue to blossom.

TC, I would echo the advice to build a mostly physical Demi-Fiend. However, I would recommend that you take up a couple support and healing skills. Remember that once you give up or pass on a skill, it's gone forever, so choose carefully.

For a physical Demi-Fiend, I would recommend something like this:

Single target physical attack (Divine Shot, Freikugel, etc)
Multi target target physical attack (Heat Wave, Gaea's Rage, etc)
Focus (very important for a physical attacker)
Healing spell (Dua, Media, etc)
Buff spell (Rakukaja, etc)
Debuff spell (Fog Breath, War Cry, etc)
Dekaja
Mana Drain

Of course, you can change that up depending on your party build. The point is even though your MC is physically inclined, he'll still have an MP pool. Might as well give him something to do with it. You could just as well swap some of those spells out for Life Bonus/Gain/Surge or Counter/Retaliate/Avenge if you don't really need them. Maybe even an elemental spell for fights where the enemy is immune to physical attacks.
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