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TopicPersona 5 General Discussion Topic #6 - You must be tired... [spoilers]
foolm0r0n
05/25/17 1:41:13 PM
#40:


Yeah they forced dungeons to be at least 2 days now. The problem is that the post-calling card section is like 1 hour at most vs the 5-7 hours of the other dungeon.

They actually did a cool thing in Palace 2 where you had to leave halfway... no other dungeon did that as far as I remember. It made that arc feel really smooth. And Palace 1 naturally had lots of trips back and forth, which made it feel the smoothest.

Mementos is also an attempt to sprinkle dungeon stuff more throughout daily activity, but again it is incentivized to just build up a ton of requests and do it all at once.

A cool solution would be to have some separate kind of time limit as you're in the dungeon, and if you don't exceed the limit, you only use the day time slot and still have night available. To make it better, there could be a third Morning time slot on days off where you can only do very basic stat stuff (reading, making tools) OR go into the dungeon for a very short time. This way, the optimal strategy would be to do a little combat each Sunday, and during summer vacation and holidays they could add special SLink events so you have to choose between those and combat each day.
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_foolmo_
2 + 2 = 4
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