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TopicCompetitive Smash Bros might actually be good if they turned items on
ChromaticAngel
05/11/17 11:17:49 AM
#24:


Zero_Destroyer posted...

It's a matter of really corrosive RNG. Items can spawn anywhere and pretty much any item at all is incredibly broken with the setups it can lead into. The biggest issue is that items being turned on automatically allows explosive containers to spawn, meaning you can, without having time to react, get blown up at random during a combo or sequence or at least be forced to drop it. You earned something, only for it to be taken away by a random number generator. That's the core reason items are banned in every smash game.


All hogwash.

1. You could disable just explosives instead of all items.
2. Most competitive E-sports have objectives worth fighting over. HotS has various neutral spawns or other level gimmicks, LoL / Dota / etc have jungle creeps that appear at regular intervals. WoW ranked PVP has all kinds of RNG involved related to not just skills but crits and abilities with a flat % chance to activate based on some other event.
3. Brawlhalla is smash where the only items in the game are explosives (and sig weapons) and it's running an ongoing spring esports tournament right fucking now.

Smash players are just not good enough for games like Street Fighter but want to play a fighting game so they try as hard to make Smash look like a fighting game. It's the lipstick on a pig scenario.
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