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TopicHearthstone Discussion Topic: Give Me A Quest!
ShatteredElysium
05/06/17 9:06:52 AM
#485:


HeroDelTiempo17 posted...
Yeah I really like the card generation effects. It's very interesting and a good way to introduce variety into Constructed games. It is by far the best variance-increasing mechanic that they've included in the game. Tuskarr Totemic is an exception to this because it plopped the minion directly on to the board. Barnes is another example of something that's problematic but not nearly as broken. Overall I think these sorts of random effects are very healthy for the game. I think the "feel bad" situations they can cause are worth the varied gameplay they create. Plus how else am I going to hear voice clips and see animations for bad cards? Play Arena? No thanks.

I do think revealing the cards would be a good move. I can't think of any that get dramatically weaker when your opponent knows that information. I suppose now opponents can play around removal or specific minions, but a 1/1 for 1 on turn 1 that draws you a card is still really strong.


I'd say the discover spell/secret ones get a decent chunk weaker if your opponent knows what they are. They'd still be played though
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