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TopicQuestion for Video Game experts: How did Nintendo fall behind?
SKARDAVNELNATE
04/26/17 12:40:08 AM
#37:


I look at it this way. The GameCube was a great system with a great library of games. The GBA connection thing was kind of neat too. Though also kind of a hassle for gamer that didn't play portable that much. Fortunately there's the GameBoy Player.

Then you had the DS. It was backward compatible with all the previous GameBoy cartridges, but didn't support the GameCube connectivity feature. Then the DSi, and the DS Lite, and the 3DS. They were announcing new models before the previous one they announced had even been released.

Consumers had no idea what Nintendo was doing. Neither did Nintendo apparently. Remember the 3 pillars?

On the other side you had the Wii. It was backward compatible with GameCube. Did not have a GameBoy Player like option. And the Wiimotes were awkward to use. This actually seemed like a downgrade from the GameCube. Next was the WiiU, which most people thought was a peripheral for the Wii and not a new system.

Meanwhile other companies are sticking with what they know work. There's the connect and Move to compete with the Wii but when they fail to catch on at least you can still use the system without them. Playstations were too expensive to build and were being sold at a loss, but they had had a steadily growing library of games. Microsoft had made a disastrous move, but they still had 3rd party developers.

Additionally, Playstations and Xbox are always in stock. Nintendo has consistently and intentionally shorted it's own supply lines.
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