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TopicGames by year, ranked and explained - part II, 2005-2016
Jesse_Custer
04/09/17 11:23:28 AM
#136:


transience posted...
But the game just wasn't very good. A lot is made of the linearity and the fact that the game doesn't let you loose for 20 hours. That's a convenient shortcut to badmouth the game but I don't think it's the true shortcoming. These complaints could be leveled at FFX as well and that game's an all-timer. FF13 just didn't have a good narrative. The characters and story were a letdown after two decades of fun -- not necessarily good, but fun -- scenarios. The world looked great but it didn't feel good to play it. It was fine, but nothing more, and that was really disappointing after so long.


This exactly. I've seen the complaints about linearity, but that was never one of my problems with it. I stuck with the game through the part where the world opened up because people said it gets better, but I never saw any improvement in the convoluted story or unlikable characters.
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