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TopicJim Sterling's website is back up after getting DDoS'd for his Zelda review
Grand Kirby
03/13/17 12:09:32 PM
#47:


I think people blow weapon breaking wayyyy out of proportion. Most of the regular weapons don't break easily, only the monster drops and rusty ones do. You're meant to use those as temporary weapons in fights rather than carrying them around as your primary weapons. I tend to pick them up just to throw at enemies; it does a ton of damage and it destroys the weapon meaning they can't use it. The only other time I've had trouble with weapons breaking was when I fought really strong enemies with not strong enough weapons. I quickly learned that maximizing my damage was far more important that wailing on them with a ton of hits (even if I could still win either way), so now I always save my strongest weapons for them and eat strength boosting food to get the most out of each hit.

It's easy for weapon breaking to be annoying if you make mistakes in how you handle your weapons. That's what I thought when I started out. But when I learned more about how to use what I found more intelligently, it became really fun because I had to put more thought into how I attacked enemies.
digiiiiiiiii posted...
CaptainOfCrush posted...
I guess I'm not sure what you mean by "inventory management" then. I felt constricted by the limited inventory slots at first (8 melee weapon doesn't seem like enough), but those can be expanded quite a bit... I think to 30 or something. Of course, that would require an incredible level of exploration to find the required upgrade materials, but that's what the game's all about.



I guess this isn't the topic for it but it blows my mind that you can't drop weapons from the quick menu.

You can drop them on the ground just by pressing R.
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Okay, I rolled a 14. What's that mean? Hsu
That you're a cheater. This is a 12-sided die. Chan
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