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TopicWhat do you think about using gyro controls for aiming in console games?
Grand Kirby
03/09/17 12:30:26 PM
#17:


Also, one important thing I forgot to mention is how the games I listed use gyro controls and using the right stick to swing the camera, which I feel is really important. In games where you only use the right stick, you have to use it to move your aim left and right to track targets and see around you quickly, but also move it around to aim at specific points and get headshots or target other areas you need. I find this ridiculously difficult. Trying to move the stick in a way so that you can do both well is really hard, and finding the sensitivity that will let you swing the camera around fast enough, but also let you have precision aiming when you need to focus on a specific area is a nightmare. I don't know how anyone manages to do it well. Mixing gyro controls with using the right stick to swing the camera is so much easier.


swordz9 posted...
I never use any kind of motion or gyro stuff unless forced to. Aiming is good enough with analogs that we don't really need to move controllers around or anything.

And I would really like to know what you think about the above. It seems so much easier for me when the controls for moving the camera left and right and aiming are separate.

Regaro posted...
To actually answer your questions, my only experience with them are the 3DS Zelda remakes. But they're f***ing obnoxious and near impossible to use there, and I can't visualize them being more comfortable than traditional controls in any situation.


Well, like I said I always found trying to aim while moving around the screen you're looking at to be uncomfortable. I think it's a much different experience aiming with the Switch controller while looking at a TV.
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