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Topic | Robazoid Ranks MMX1-3: 24 Mavericks, 24 Stages, 24 Songs |
Robazoid 07/28/25 6:17:18 AM #8: | MAVERICK https://gamefaqs.gamespot.com/a/forum/5/5550ad31.jpg 21. Tunnel Rhino (Mega Man X3) There are a lot of MMX3 bosses whose main strategy seems to be going right and left. Of them, the worst offender is Tunnel Rhino. I swear, most fights against him boil down to the same pattern. You climb the wall, jump over him when he slams it, shoot him in the back, repeat. He tries to mix it up halfway through by firing drills behind him, but you just... jump after they move out of the way. As long as you get the timing down, beating Tunnel Rhino without getting hit is easy. Not all the easy bosses are bad, as the rest of my ranking will show. Sadly, Tunnel Rhino is both easy and boring, a damning combination. He's not miserable to fight, but I never look forward to doing battle with him. He's just an obstacle, quickly dispatched. Climb wall, jump, shoot, repeat. Nothing flashy. Not much else to talk about. STAGE 21. Forest Stage (Mega Man X) https://www.youtube.com/watch?v=zmOLx6ztY60 This stage is surprisingly short. There's the opening section with various enemies, a short cave, and then you drive ride armor up to the boss door. Along the way, there's an optional miniboss guarding an upgrade capsule. This boss is braindead easy, just swinging an arm, then jumping across the screen and repeating. The annoying thing about it is that it has so much health. It takes a solid two minutes of mindless shooting just to destroy it. There really isn't a whole lot else to talk about in this level... except for my favorite thing about it. Once you defeat Launch Octopus, the area below the cave floods, allowing you to reach an upgrade. I wish the games had more of this sort of thing. There are only a handful (this one, Chill Penguin freezing the factory, Storm Eagle crashing into the power plant, and in X3 Blast Hornet stops delivering weapons to Gravity Beetle). I feel like these games would feel a lot more unique and have more replayability if the boss order mattered more. These changes to levels depending on who has been defeated are a great way to use that. Even if I'm not a huge fan of the rest of Sting Chameleon's level, I do enjoy this. SONG 21. Overdrive Ostrich (Desert Base Stage) (Mega Man X2) https://www.youtube.com/watch?v=SJ9l-DRUgpo I think this track is mostly fine. I enjoy the drums throughout, which create a catchy beat. My favorite part is a short section between 0:30 and 0:33. Still, as catchy as it is, it isn't all that memorable. I also feel it doesn't fit the stage very well. The main point of Overdrive Ostrich's level is riding the bike, and this doesn't feel like a bike song. It's a bit fast-paced, but just... not a song that fits this level very well. I apologize for not having much else to say about this one. It's a fine song, doesn't really fit the level, and isn't one of my favorites. --- **R.O.B.A.Z.O.I.D** ... Copied to Clipboard! |
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