Tools: Herbalism Kit, Thieves' Tools, Three-Dragon Ante Set
Languages: Common, Draconic
Racial Traits
Size: Small
Speed: 30 ft
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
Draconic Cry: As a bonus action, you can let out a cry at enemies within 10 feet. Until the end of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear you. You can use this a number of times equal to your proficiency bonus per long rest.
Draconic Sorcery: You know the Fire Bolt cantrip. Your spellcasting ability for it is Wisdom.
Key Stats | Stat | Value | Details | |---|---|---| | HP | 11 / 11 | (8 + CON modifier) | | AC | 15 | (10 + Leather Armor (+2) + Shield (+2) + DEX mod (+1) - Note: Assumes non-metal components) | | Initiative | +3 | (DEX mod) | | Speed | 30 ft | | | Hit Dice | 1d8 | | | Proficiency Bonus | +2 | | | Passive Perception | 15 | (10 + Perception bonus) | Class Features (Druid)
Druidic: You know the secret language of Druids. You can speak it and use it to leave hidden messages.
Spellcasting: You can cast druid spells using a druidic focus. Your spellcasting ability is Wisdom.
Background Feature (Criminal)
Criminal Contact: You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.
Spellcasting
Spellcasting Ability: Wisdom
Spell Save DC: 13 (8 + Prof Bonus + WIS mod)
Spell Attack Bonus: +5 (Prof Bonus + WIS mod)
Cantrips Known (3):
Fire Bolt (from Draconic Sorcery)
Guidance
Produce Flame
1st-Level Spells Prepared (3):
Entangle
Healing Word
Thunderwave
Weapon Attacks | Weapon | Atk Bonus | Damage/Type | Properties | |---|---|---|---| | Claws | +5 | 1d6+3 Slashing | Finesse, Light | | Fire Bolt | +5 | 1d10 Fire | Range 120 ft | Equipment
Wooden shield
Leather armor
Explorer's pack
Druidic focus
A crowbar
A set of dark common clothes including a hood
Belt pouch with 15 gp
Skills | Skill | Mod | Bonus | Proficient | |---|---|---|---| | Acrobatics | DEX | +3 | No | | Animal Handling | WIS | +5 | Yes | | Arcana | INT | -1 | No | | Athletics | STR | -1 | No | | Deception | CHA | +1 | Yes | | History | INT | -1 | No | | Insight | WIS | +3 | No | | Intimidation | CHA | -1 | No | | Investigation | INT | -1 | No | | Medicine | WIS | +3 | No | | Nature | WIS | +3 | No | | Perception | WIS | +5 | Yes | | Performance | CHA | -1 | No | | Persuasion | CHA | -1 | No | | Religion | INT | -1 | No | | Sleight of Hand | DEX | +3 | No | | Stealth | DEX | +5 | Yes | | Survival | WIS | +3 | No | Personality
Trait 1: I am incredibly slow to trust.
Trait 2: I blow up at the slightest insult.
Ideal:Aspiration. I'm going to prove that I'm better than everyone who ever looked down on me.
Bond: I am bound to the tyrannical dragon my warren worships. I revere its raw power, but I despise my status as one of its disposable slaves. Every ounce of strength I gain is to one day force it to acknowledge me.
Flaw: My reverence for my dragon master is so ingrained that I might follow a destructive order or omen from it, even if it goes against my better judgment.
Roleplaying Notes for Zix: Core Concept: Zix is a bundle of ambition and paranoia, a survivor of a harsh, hierarchical society who has found a unique source of personal power in the natural world. He is not a gentle guardian of the forest; he is a pragmatic, often vicious, wielder of nature's raw and unforgiving power. He sees his druidic magic not as a gift, but as a weapon to be used to climb over those who once stood on him. His worldview is a complex and contradictory mix of ingrained reverence for the draconic tyrant he was raised to worship and a burning desire to escape the powerlessness that defines that relationship. He is a creature defined by his insecurities, which manifest as prickly aggression and a deep-seated inability to trust others. Verbal Style:
Vocabulary: Terse and direct. He doesn't use big words, preferring simple, functional language. His speech is peppered with draconic-sounding hisses and clicks, especially when agitated. He might refer to things in terms of value ("worthless," "a treasure") or threat ("dangerous," "weak").
Tone: Typically a low, suspicious grumble. He is quick to anger, and his voice can rapidly escalate to a sharp, spitting hiss or a surprisingly loud shout when he feels insulted or threatened. He rarely sounds happy, confusing it for weakness, but might express satisfaction with a greedy, throaty chuckle.
Conversational Focus: He is obsessed with power dynamics. In any conversation, he is trying to figure out who is in charge, who is a threat, and what he can gain. He will often misinterpret friendly gestures as attempts at manipulation. He speaks often of his "master" or "the great one" with a mix of fear and awe.
Sentence Structure: Short, declarative sentences. "I don't trust them." "This place is dangerous." "Give me that." He asks questions that are often accusations in disguise: "Why are you being so nice?" "What do you really want?"
Mannerisms (Guidance):
Constant scanning: Your head should be on a swivel, constantly checking corners, shadows, and the faces of your allies. You trust nothing and no one.
Nervous energy: When still, you might have a restless tail, or your claws might drum silently on your arm or the ground. You are a coiled spring of anxiety and aggression.
Protective of gear: You might frequently check your belt pouch or hold your druidic focus close. Your few possessions are yours, and you're paranoid about losing them.
Reaction to insults: Any perceived slight, no matter how small, should trigger a physical reaction. You might puff out your chest, bare your teeth in a snarl, or let out an involuntary hiss before you even speak.
Hoarding: Lean into the "Criminal" and "Kobold" elements. You might pocket small, unattended objectsa shiny stone, a discarded button, a stray coinwithout even thinking about it. It's an ingrained survival instinct.