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TopicClair Obscur: Expedition 33 Topic 2
MZero
06/13/25 10:23:48 PM
#28:


Aecioo posted...
Both endings?

Yup

I originally chose Maelle thinking that would be the "good" ending, but it sure didn't seem that way. So then I chose Verso and... that's not really a good ending either! Of course, it goes with the theme of the game that neither ending would be good (Life keeps forcing cruel choices and all) but the problem I have is that neither feels like a good resolution to the story.

The problem with Verso's ending is we spent all the whole game in the "fake" world and in the end it just gets erased. The difference between this and something like FFX is that even though the "fake" world gets erased, we've been in Spira the whole time and we get a good outcome for the world we've gotten attached to. Another thing is that it's basically a "the villain wins" ending, like if Seymour won in FFX, and Act 3 is pretty much pointless because it turned out the same as if we did nothing after the end of Act 2. It could have been more impactful if they explored the "real" world more but as is I don't really give a hoot about it.

I guess Maelle's ending is a better outcome for most of characters I cared about, but Maelle is dying and Verso is miserable. It also doesn't really seem in character for her to keep Verso trapped in there like that. Either way the framing makes it pretty impossible to feel good about that route.

I like the concept of the story but I feel like the execution was kind of iffy down the stretch. Great gameplay, characters, atmosphere, music, and pretty much everything else though! Hopefully the success of this game shows that there's still a market for turn-based RPGs (even if they do incorporate some action elements). I could do without the parries and dodging myself but beggars can't be choosers

Also gimme a darn mini map imo
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