LogFAQs > #984525028

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TopicAtomfall is one of my favorite games so far this year.
rjsilverthorn
03/29/25 11:51:29 PM
#11:


ParanoidObsessive posted...
Difficulty level is definitely a factor. I'd much rather have a game with "narrative" difficulty that focuses on story, characters, and setting, versus a game that forces you into harder gameplay where most of the experience is literally just combat and survival mechanics. The ideal would be if they actually went full New Vegas and there were dialogue choices and where your choices were shaping the story and the world around you (as well as allowing you to decide for yourself exactly who your main character is), as opposed to the Metro style where you're basically just following a linear path through someone else's story.

It actually has fairly granular settings for difficulty. There are four or five default difficulties, but you can also customize it and adjust various settings for combat, exploration and survival.

The one annoyance I have so far is the inventory and the bartering system. Since there does not appear to be any sort of currency, you basically have to hold on to items to be able to trade for other items so even fairly early on I was running into a full inventory fairly often.

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