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TopicWB says the Suicide Squad game contributed to a $200 million hit to revenue
Prestoff
05/10/24 2:41:32 PM
#52:


MEGAsoldier posted...
Sweet baby helped in making this game shitty, so I disagree.

So you have no idea what you're talking about.

Phanir posted...
Real shame it was sold at a premium price with cosmetic DLC and battle passes as a live service title. I don't regret not buying it despite the beta being enjoyable. Really did like it, though.

First 5 hours of the game is really fun. But then you realize from that point on you're doing the same thing over and over and over and over....again until you realize the end game material does nothing to change up the monotonous grind other than to better gear that results in number/damage manipulations and nothing else. Hell, this game thinks a new characters shouldn't be something to use but rather earn as part of the end game grind. In order to get the privilege to play as Joker, in the new DLC, you have to grind 4-7 hours of doing the same thing over again to play as him...or you can pay $10's to play as him instantly. Rocksteady basically lost all the good will from even it's small fanbase that were hopeful Rocksteady could pull through because their Arkham games were so good.

BTW I never paid for the game myself. My friend, who is a reviewer, got early review copies and gave me one to play with him to help with the review. He gave it a 6/10, but would've definitely gave it much lower if he played by himself and if he realize how shit the Joker DLC was.

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