LogFAQs > #980292073

LurkerFAQs, Active Database ( 12.01.2023-present ), DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicRate the Ace Attorney case: The Adventure of the Runaway Room (G1-3)
MrSmartGuy
05/07/24 10:32:27 PM
#12:


9/10

This is definitely my favorite short case in the series. It's perhaps the single case that both respects the player's intelligence and plays with the veteran AA players' expectations in the whole series. It being a case 3 that thrusts you into defending a guilty man is an awesome start, but it does so much more than that.

That you can go look at the inside of the cart and notice some stuff, then go back in later and realize that everything has changed is also really cool. But the sheer fact that the game doesn't TELL you it changed is the clincher. This and the major 6-5 twist are the only two real times I can distinctly remember the game basically showing off a huge plot point without outright telling you what it means. It makes it feel like you know some huge secret you're not supposed to be aware of, and it's an awesome feeling.

---
Play Outer Wilds
... Copied to Clipboard!
Topic List
Page List: 1