LogFAQs > #980185136

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TopicAge Demographics of GameFaqs over the years...
Sad_Face
05/01/24 9:46:44 AM
#61:


STEROLIZER posted...
I envision a mobile app that allows for beta & pre-registration sign ups. Thats an easy bell to add, and it comes with whistles in the form of income from brands willing to pay for the service.

EXAMPLE 1


I think this is a brilliant idea. And you bring up a brilliant point about GameFAQs not capturing the Mobile audience. I've looked into other mobile games and was super hesitant about starting one. I watched videos of this one game, Brown Dust 2, but it didn't jive with me that I was watching a paid advertisement video. And of course when I went to the message boards, basically dead.

What shocked me even more is that I finally started a new mobile game, Blue Archive, but when I checked out the message board here, DEAD. And this is one of the bigger titles, with tons of fan art, concerts, and even an anime currently rolling.

So the idea of working with companies to allow users here to be the initial entry players sounds incredible. And this is something that always bothered me about GameFAQs; we've some incredible dedicated game fans who will analyze and document everything about games, and yet there's absolutely no communication between game fans and the developers. Yet you see AMAs on reddit and developers speak on places like neogaf/resetera. Why don't we have developers communicate on this board? They will be talking to their biggest game fans. This is something I've always wanted to rectify if I were at the helm.

And in addition, GameFAQs, despite losing out to reddit and youtube, it still has a place in being an easily indexable place for information. I still look for guides on new games I play. And I would not want to go through a video if I can get it in text.

I'm surprised at so many pessimistic and cynical responses. This is a good starting point, though you just need the opportunity to be able to implement ideas... which will come in due time.

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