LogFAQs > #979826721

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TopicPhysical gaming media all but dead, report
hereforemnant
04/09/24 7:24:46 PM
#58:


kirbymuncher posted...
yeah see I saw that article but then I also found things like this
https://www.bcg.com/publications/2023/drivers-of-global-gaming-industry-growth
which puts it far below TV in 2020 (although it's growing and TV is shrinking, so...)

either way, considering that a significant portion of gaming market share is mobile phone gaming, which is always digital, I think its numbers are a good indicator that people do like digital games just fine
Ah okay hold on let me rephrase & correct this then.
From what I see, the gaming industry for revenue beats out movie/TV combined, but that the growth rate for gaming's market valuation exceeds movie & TV since it's gone up 149$ Billion since 2006-2019.

& Blinx, the problem isn't that digital gaming or mobile gaming is bad. It's that there's a lot more predatory & manipulation going on there that affects the industry as a whole because it's leaked into the console/PC gaming space. If there were regulations put forth, like what china is doing with mobile gaming which I honestly 100% agree with, then you could assess where each lies because they get managed differently. Like for profit & non profit, traditional gaming & consoles being managed to not have all the predatory MTXs, battle passes, season passes, DLC, slot machines, & all that have to be in mobile games strictly or heavily constrained if they exist in the former.
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