LogFAQs > #979826512

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TopicPhysical gaming media all but dead, report
Punished_Blinx
04/09/24 7:09:08 PM
#53:


Video games have always had that element of disposability to them. Before the rise of digital distribution people would often rent games for the weekend or trade them in for discounts. A lot of people were fine with arcades.

It doesn't help that platform holders like Sony and Nintendo don't value the historic purchases people have made and would rather sell their re-releases of a limited selection games over and over to you again. So it's not like you are rewarded for holding onto them.

I think most people these days don't even care about owning a game. They would rather it be free so they can compete or play with their friends.

hereforemnant posted...
Yet it remains the largest industry of entertainment in the entire world now, even more so than music/movies & TV combined. They(gaming publishers) sold the lie that moving to digital would reduce costs & save customers money & it doesn't unless you just wait for the normal fall off in price that's been happening for decades. Opening a store with a single font of income is a bad idea for an item depending on if the good is elastic or inelastic as well obviously.

Video games are incredibly elastic, you're asking for losing money which is why most today split between media, consoles, toys & extra add-ons, plushies & things like that alongside it.

How large is it if restricted to consoles and physical video games?

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