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TopicPalworld devs said they're literally making too much money >_>
NoxObscuras
04/08/24 10:18:28 PM
#48:


KogaSteelfang posted...
Is that not a good thing? No need to expand to make profitable games, and now they can afford to support their staff better and have resources to pour into their projects.

I don't see any downside at all to having more money than you need in this case.
The issue for this company is just that they're in over their heads. They never planned on becoming this huge. They started development of Palworld with a team of 4 and planned on finishing the game in less than a year and have it just be a small scale game.

But as development progressed, they realized that the scale was getting too large for their small team and they started expanding. Several of their staff were completely new to the industry. Like the CEO mentioned that one staff was a convenience store worker before that. So when they made the decision to switch from the Unity engine to the Unreal engine, literally only one guy on their team had any experience with the engine, so he had to teach the others. Most of the stuff they were doing, they were learning as they went. Like creating separate animations for the different sized Pals was something they had little experience with (with their previous game, all of the enemies were humanoid, so they could reuse animations).

And on top of all that, the CEO didn't feel it was worth pre-planning the budget. So he was just constantly borrowing money as they needed it. It's really a miracle it turned out how it did. Had this game not exploded in popularity, they would have been millions in debt. They borrowed 1 billion ($6.75 million) to develop the game.

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