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Topic | FFVII Rebirth SPOILERS AHOY |
Kotetsu534 03/23/24 3:58:15 AM #107: | I think in general the move away from area/space-based combat towards reaction-based combat doesn't stress this battle system's strengths (if anything, it stresses its weaknesses and forces the player to look to exploit them). I find myself cursing the camera angle and the frequent cuts away from my character to in-battle cutscenes a lot more than I did when I could afford to be a bit slower. Fights like Air Buster, (Hard) Eligor, Ghoul and Arsenal in Remake were better on a conceptual level than anything in this game. My advice to the devs would be "don't try to make Bloodborne or Devil May Cry, cause you ain't gonna"!
Two other general tips which people might not have picked up but I think really matter on Hard/in the post-game:
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