LogFAQs > #979181856

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TopicBalatro releases today [roguelike] [card game] [amazing]
skullbone
03/04/24 12:48:28 PM
#97:


Yeah ultimately I think that's my problem with deckbuilding roguelikes too. I don't like the thought that some runs are just completely unwinnable.

If I play a game like Isaac or Dead Cells then I could technically win every run with enough skill. But that's just not possible in a game like Balatro with so much randomness.

But it does make the runs where your build gets online more satisfying. I'm just not sure those runs are common enough to keep me hooked beyond the 20-30 hours I've played.

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skull
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