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TopicNew scumbag scheme- add MTX shop post-release avoid neg reviews Tekken8
DarkDoc
02/17/24 6:28:47 PM
#37:


TomClark posted...
Like how people who live nextdoor to a pig farm genuinely stop smelling it after a while.

Exactly. In an earlier generation, they were completely optional. A gen later, the publishers were expecting everyone to spend $5 extra. A gen after that, they were expecting everyone to spend $50 extra. By the end of the PS5 it's gonna be $500 extra.

SFV had $1300. SF6 is gonna be double that. Anybody who thinks that's acceptable, and who thinks the gameplay doesn't suffer because of it, is an idiot, and I hate them because they've fucked up the games I enjoy

TomClark posted...
What would be utter bullshit - and something that I reckon is a very real possibility here - is when games start nerfing in-game rewards to trick people into buying things instead of unlocking things in-game.

We've already been there.

SFV reduced weekly rewards by a whole 95%. GT7 did something similar.

TomClark posted...
Like, the game at the moment is incredibly generous with the rewards - my copy only arrived on Tuesday, and I already made enough to get all the costumes etc. that appeal to me (which admittedly isn't everything available)

Exactly. Within 1 or 2 hours of playing SFV, you earn enough fight money to buy your first DLC character. By the time you've got 5 or 6 characters, the next one takes you more than a year. And literally 99% of players can never earn their 10th. And there were 29 DLC characters.

It's the classic trick of diminishing returns.

TomClark posted...
But if they nerfed it to make it much more time consuming to get even just a few customisation options so that people get frustrated and just buy outfits or currency instead, then that's a really scummy move: especially since the entire first chapter of Arcade Quest is essentially just everyone telling you "Customise your characters! It's a great thing to do!", which would feel much more sinister in hindsight.

Is one of the things I meant when I said the game is literally built around the DLC/transaction strategy.
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