By the way, did you guys catch on to my hints about the movie and which character in the game is probably a huge secret Laguna fanboy and derived a certain ROMANTIC dream from watching this movie? Pretty neat, huh?
Anyway, Kiros and Ward will catch up to Laguna and give him his machine gun back, just in time for the Ruby Dragon to catch up to you. You can charge straight into the battle or take some time to prep. Just be mindful of the fact that the game conveniently stripped whatever Junctions you may have equipped to Kiros and Ward (which makes no sense to do considering the game lets you PICK which two characters you want to be Kiros and Ward for this sequence, so it's not like you're gonna get stuck with characters you didn't have Junctions for). I'm not sure why they even give you the option to go straight in because your Junctions are always stripped. I mean, I guess if you're doing a No Junctions playthrough or something, but I imagine 99% of people don't! The Ruby Dragon is nice enough to wait for you to get ready, too.
After you beat up the dragon, another one follows behind, and Laguna and company decide to book it. In the next screen, we see Laguna staring at some glowing object in the far distance. This object is Lunatic Pandora. By the way, the place where they're filming this movie is in Trabia. If you've ever tried traversing Trabia on the Garden, you may have noticed there's some weird crater thing that you can't cross, and Nida will tell you there's some weird energy reading or something. They used the Lunatic Pandora in an experiment here to test out its ability to call forth a Lunar Cry. I'm guessing they did so here because Trabia is a relatively uninhabited continent, so the odds of casualties were much lower.
After this, the screen will fade to black, but Squall won't return to reality. We hear Ellone's voice saying that she can't disconnect, and Squall asks her what this "Connect" thing is. She says it's just what she calls her special power. She says she must have fallen asleep, which is why she can't disconnect yet, so she asks Squall to let her use his spirit for a little longer. We cut to a scene between Laguna and Edea at the orphanage where he's on the search for Ellone. Man, he really went all over the place looking for her, huh? From Trabia to Centra, man.
Edea asks Laguna what happened to Ellone, and he tells her that she was kidnapped by Esthar soldiers. He's been traveling to find a way to get into the country, but no luck so far. Edea asks if they're looking for a successor to Sorceress Adel, and Laguna says that's right. She asks if Ellone is his daughter, and he says she isn't, but she's just so cute. He says that he wishes he could hear her voice, and Squall in the background wishes that he could hear Rinoa's voice, which catches Laguna's attention and makes him realize that the "faeries" are around.
Squall says he doesn't care if it's in the past or whatever. He wants to hear Rinoa, wants to see Rinoa. If he can, there might be a chance to save her. Ellone tells him that you can't change the past, which is something she recently discovered. When she was kidnapped, Laguna went on a journey to save her, but because he did, he wasn't able to be by Raine's side when she died. She wanted to show him their newborn baby (Squall, if you can't connect the dots). The whole point of Ellone sending Squall into the past was to try to prevent Laguna from ever leaving Winhill at all, but she couldn't do it.
You know, I've never really thought about it until now, but the implications of this are pretty...crazy, I guess. If Laguna never leaves, then that means Ellone never gets rescued. Then what would have happened to her? Yet Ellone was willing to take that risk in order to keep Laguna and Raine together. It must've been pretty important to her if she's willing to take that kind of risk to keep them together.
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