48. Toxic Spikes
Nominated by: MarvelousGerbil
Introduced: Gen IV
Pokemon I associate this move with: Drapion
You gotta like Toxic Spikes. "Hey, switching in, huh? Well guess what, now I just hit you with a free Toxic on the switch in!". Problems exist, of course; Poison types absorb Toxic Spikes, rendering them useless if the other team has a Poison type. Also, while Toxic is a fine ailment (Remember that we're assuming you laid down two layers here; no point in it otherwise), by them being ailed like this you lose the ability to paralyze or burn or freeze them, which can be a big deal if the other team has a monster sweeper waiting. Overall, Toxic Spikes definitely has its uses, but it's probably the least useful of all the collateral damage moves.
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