LogFAQs > #661787

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicTiny-Huge Island is the worst Mario 64 level
metroid composite
01/14/12 4:24:00 PM
#97:


CalvinbalI posted...
While I vastly prefer the physics of SM64, I've never been a fan of the "more memorable" argument. Level design in 64 was FAR more about exploration than it was in the Galaxies, and that means you are spending more time in each level, and more time in the same places in each level, because it favored large hub levels over branching paths.

I agree completely with this assessment.

But so what? Mario 64 still had memorable levels. It doesn't have memorable action sequences or boss fights or enemies--the Galaxies are much, much better at those. But like...levels, in terms of raw geometry you can jump on and which will stick with you for years, kind-of what Mario 64 does.

--
Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision
... Copied to Clipboard!
Topic List
Page List: 1