stand back
#4 - The Legend of Zelda: Skyward Sword (Wii)
http://www.gamefaqs.com/wii/960633-the-legend-of-zelda-skyward-sword
Oh hey, a Zelda game came out this year. Maybe you heard about it.
Skyward Sword is a strange beast. There are a lot of things I dont like it about it. There are a lot of good things to say about it. Overall, it excels at doing what I like about Zelda games the best, which is why its so high. Ive also grown to accept some of the misgivings I have towards the game as Ive had time to look back and reflect upon it - I was actually pretty down on the game immediately following its completion.
Lets start by tackling the big elephant in the room: motion controls. I have mixed feelings about how Skyward Sword handles them. On one hand, I think the combat itself is implemented mostly well. The biggest hurdle you have to get over is realizing that despite what Nintendo might have tried to sell you, this isnt true 1-to-1 motion control. You have to make movements in certain directions to get Link to perform predetermined slashing moves. Once you realize this and learn that the game wants you to be more patient, making broad, calculated slashing motions, it begins to click a lot better. Thats not to say its perfect by any means, there will still be time when the expected movement doesnt register and youll get something you didnt want, which can be especially frustrating in some boss battles. With some iteration on how the motion control combat is done, however, it could become something truly great. While I may not have been entirely enthralled with it during the course of the game, it definitely made me feel like its something that can really add to the experience when refined.
The rest of the motion controls are another story. Everything beyond the swordfighting, to me, felt very tacked on with little purpose other than to show off motion controls - and often they dont even do that very well. This is excluding aiming for the bow/slingshot, etc. Thats fine and definitely needs to be kept around, though Id still like to be able to target and use the items in third person on occasion. What Im talking about is stuff like flying the Loftwing around, using the beetle, sky diving, drawing, etc. I personally didnt feel like motion controls in those aspects of the game added anything meaningful to how those segments were played out. Everything there could have been done as well or better with a regular old control scheme. Its also pretty obnoxious to have to recalibrate the center of your screen so often throughout the game, but I at least understand why it happens and its a pretty quick and easy fix. So the bottom line on the motion controls is refine the good stuff, and drop everything unnecessary.
--
FF fans don't hang around the internet on a monday morning they are out doing shopping or asleep hungover from parties. They got lives. -The_Djoker