LogFAQs > #489741

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TopicMercenaries 3 Day 76 Results: Crimson Beyond a Fleeting Eternity
Gatarix
11/01/11 2:10:00 PM
#313:


The potential for ability spam makes for a much more interesting strategy game. I don't care for any system that limits the number of abilities that can be used per day, or that limits pure supports, for that reason. It's already enough of a restriction that a fighter must be rostered in order to use a start of battle ability.

Basically I think the M3 5v5 hybrid system had the right balance between allowing ability usage while keeping teams on the battlefield manageable. Isn't broke, don't fix, etc.

Use variable team caps based on merc worth. You can get two-three total badasses to the field and no more, or you can send a bigger squad of five or six duders who are competent but not crazy.

I strongly disagree with this. Someone like Silver who can afford to field a full team of top-tier mercs every day should be able to do so. (well he would have if endgame releases weren't nerfed) Effectively limiting powerful leaders' rosters is too much of an equalizing factor.

We're probably going to take out "counters" that you can actually choose when they happen, replacing them with counters that just auto trigger given certain conditions (to prevent bog down in the ability use phase)

That sounds like a good idea. Could have them be peacetime abilities, declared in secret (like Ramirez's upgrade that I never used) or publicly (like Lloyd's upgrade).


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