It's kind of a shame, because I really liked the dynamic of 24 teams -- everything was chaotic in a good way. A smaller group means that things become stale more quickly, particularly as teams get eliminated. But it's also hard on the admins, trying to come up with enough mercs that are not obscure and not generic gunners or generic swordsmen or whatever. I think that's a big reason why we wound up with so many gunners in M3: they're easy to make, and for all I complained about it, it's not like I was coming up with any better release ideas of my own.
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You put your RESOLVE HAT back on, which conveniently is the same hat as your NORMAL HAT.
{Drakeryn}