LogFAQs > #383351

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicA warrior takes a sword in hand, clasping a gem to his heart. [FFT] [LFT]
Felpool Leon
09/26/11 2:36:00 PM
#55:


metroid composite posted...
Lopen posted...
Eh I'm not so sure about this. What are the "great" support abilities... Two Swords, Attack UP, Magic Attack UP, Short Charge, Concentrate, Equip Armor? Reaction abilities would be Auto Potion, Counter, Blade Grasp, Abandon...? Am I missing anything there? I see Teleport or Move+3 or Fly being a lot more useful in a lot of battles than all of these for many builds. I'd probably prefer the movement to one of the two on... Knight, Monk, Thief, Ninja, Samurai, Oracle, and Swordskill users at minimum. Which is roughly 1/3 of the classes, and a few of those classes are really useful.

Bearing in mind that I was making a statement with respect to unmodified FFT...

Support: Gained JP Up. And then the three most powerful skillsets are Math Skill, Summon Magic, and Time Magic, all of which care more about Magic Attack Up/Short Charge than they do about reaction or movement abilities.

Reaction: Auto Potion basically makes you invincible for the regular story battles (there's something like 10-20 enemies in the normal story that deal more than 150 damage). Critical Quick can give you infinite turns. Sunken State brings Sunken Stated Dance. MP Switch does terrible things to the AI when combined with any kind of MP healing (Angel Song, etc) because the AI doesn't track who has MP left.

I'll grant you that yeah, maybe 1/3 or 1/4 of classes have different priorities. The classic Ninja setup picks up Concentrate and Move+2 while unlocking Ninja, and doesn't have an obvious go-to reaction, and doesn't lean too heavily on Gained JP Up, and might even be willing to skip learning "skillset abilities". But...these are exceptions.


But doesn't it also nerf some of them like Calculator? That's what I got from it.

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