LogFAQs > #383342

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicA warrior takes a sword in hand, clasping a gem to his heart. [FFT] [LFT]
metroid composite
09/26/11 11:19:00 AM
#46:


transience posted...
Archers already have great support abilities in arrow guard and concentrate, so Ignore Height just seems like a bit much.

Kights also have great support abilities in Equip Shield and Weapon Guard. Originally we actually had Equip Shield/Equip Sword/Weapon Guard/Equip Armor/Move+1 all costing...250 JP I think? And then different characters just made different decisions on what do do with their Knight JP, so setups would diverge. Worked great when Laggy and I were playing. But our playtesters valued Move+1 much, much higher than we did.

We built Archer on the same kind of principles--try to make several tempting abilities, so that if you have an archer providing a team with spillover JP, you don't just end up with every team member learning Arrow Guard.

Plus it's just so early.

Let's play a quick thought experiment for a moment--let's say someone told you to play through vanilla FFT, but told you you had to pick one skill type not to learn: reaction, support, movement, or skillset. The correct answer is almost certainly "I will not learn any movement abilities". Movement abilities just aren't that good. Add to this, the best movement abilities from FFT have been nerfed into the ground (roughly doubling in JP cost for Move+1, Move+2, and Teleport) and yet they remain the most used movement abilities (along with Move+3, because Bard/Dancer are good now).

Ignore Height, as least according to playtesters, isn't worth as much as Move+1. Nerf Ignore Height, and you'd need to nerf Move+1 as well. Nerf Move+1 too and you need to nerf Move+2 and Move+3 so that people don't go "screw it, I'll just get the bigger ability first; it's only slightly more expensive". And now we're talking about nerfing movement abilities as a whole--a slot which I really don't think needs nerfing (see the above thought experiment).

Ignore Height is still such a better ability.

I disagree; I think they're about equal. There aren't that many jumps higher than 6-7, and there are more situations than you might think where horizontal jump matters, especially when it's horizontal jump of 3. (And fall damage comes up every once in a while too).

Feel free to do what we did: run one character with Jump+3 and another character with Ignore Height and just compare them side by side. We felt they were very close in power level, but if you disagree after playing with both, let us know.

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