LogFAQs > #383338

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicA warrior takes a sword in hand, clasping a gem to his heart. [FFT] [LFT]
metroid composite
09/25/11 10:49:00 PM
#42:


transience posted...
- Ignore Height seems really broken where it is. It should either be a lot more JP or on a more advanced class. I'm fine with Archers having innate ignore height but 300 JP in an early game class? I'm looking at the Monk's Jump +3 and wondering why anyone would bother getting that. Ignore Height can really break a couple of fights in the game so I'm surprised it's so accessible.

1. Ignore Height was failing to compete with Move+1 when they were equal cost. This is why Move+1 now costs more than Ignore Height
2. Jump+3 is arguably better than ignore height. Jump+3 gives you horizontal jump, letting you frequently jump over swamps, over enemies' heads, etc. I mean yeah, Ignore Height lets you scale walls of 8+ height, but not many maps actually have walls that extreme.
3. Jump+3 is less expensive (even when considering that you have to unlock the class).
4. The skills are on different classes; you might be planning to use Archer JP for other purposes (Charge, Concentrate, etc) but not have as much use for Monk spillover.
5. It gets outclassed--Fly is basically all the good things about Jump+3 combined with all the good things about Ignore Height, and some extra good things on top of that, and Fly isn't terribly expensive.

I mean, I notice for such a "broken" ability, you don't actually seem to be learning it with any of your characters (whereas you did go out of your way to pick up Move+1). Call me if you find yourself Ignore Height equipped on three party members simultaneously (and note that two party members won't impress me--there's only really three earlygame movement skills, so with five party members and ideal balance, I'd expect a 2-2-1 split).

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