Shadow man
Shadow Blade 4/4 does 5 damage plus 5 more damage at the start of the next 2 turns
Clone 2/2 Summons 3 Clones. Every time you would take damage, damage has an equal chance of affecting a clone instead. Once hit a clone is dispersed. May not have more then 2 clones summoned at once
Summon Frog (Passive) Once under half health, you summon a frog which has 30 hp. Starting the next round, you can tell the frog to attack without using an action. It does 5 damage and has a 50% of paralyzing the opponent for a turn. It may be attacked by other players.
Quick Man
Quick Boomerang 4/4 10 Damage, takes effect before all other actions.
Sonic Formula 2/2 Cancel an attack used against you in the last 3 hours
First to the start (passive) May post actions half an hour earlier then start (11:30)
Air Man
Multi Tornado 4/4 5 damage to 3-5 random other players
Power Inhale 2/2 All charges are dispersed. For every charge dispersed you gain 2 life.
Propeller Pulse (Passive) May select 1 person for every 4 people still alive, those people cannot ATTACK you next turn
Guts Man
ITS A GIANT ROCK! 4/4 does 10 damage to 2 players
Guts Shield 3/3 Take half damage from the next attack received. Carries over to future rounds.
Strong Body (Passive) All damage taken is reduced by 1
Pharaoh Man
Pharaoh Wave 4/4 Pick 2 enemies, does 5 damage to each, with a 33% chance of afflicting BURN and a 33% Chance of afflicting PARALYZE
Undead Servants 3/3 Search. Does not use an action
One
last
breath (passive) A killing hit will reduce you to one health the first time you are hit. After being killed you will have one last round. If you win in that round you win.
Shade Man
Noise Crush 5/5 5 Damage to enemy. You may shoot yourself with it to charge it in effect, if you shoot yourself with it first it does 15 damage.
Bubble Bats 3/3 Summon 2 bats. Each bat has 5 HP. While the bats are alive you do an additional 3 damage with each ATTACK and gain an additional 10% of the damage that you do as health. May not have more than 2 bats at one time
Vampiric touch (Passive) 10% of the damage you do is converted to health
Splash Woman
Laser Trident 5/5 10 damage. This move penetrates all defensive abilities, as if the ability was never used.
Karaoke 3/3 Pick a players ability, that ability may not be used for the next 3 turns. May not target an ability more then once.
Womanly good looks (Passive) 5% chance to score critical hits on attacks, causing them to do double damage.
Napalm Man
Napalm bomb 3/3 15 damage and afflicts enemy with BURN take 5 damage yourself.
Blast Shield 4/4 BURN all enemies that attack you for the rest of the day
Stay on Target (Passive) +1 to all random number generations for charges.
Elec Man
Electric Wave3/3 10 damage to target robot . It is now PARALYZED
Magnetic field 3/3 search with a higher probability to find an item
Electric Lockdown (Passive) all others passive abilities are unaffected by you
Cloud
Omnistrike 3/3 4 hits of 4 damage each
Cure 3/3 Regain 8 health
Only Human (Passive) Do 25% less damage and take 25% more damage, but do 3 actions a turn
Mega Man - Jeff Zero
Ice Man - Sceptile
Shadow Man - Tom
Quick Man - Dizzy
Air Man - Blairville
Guts Man - Aecioo
Pharaoh Man - Todbot
Shade Man - SHM
Splash Woman - Seisen
Napalm Man - JeffreyRaze
Electric Man - Wizards Fan
Cloud - Regaro
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick