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TopicMega Man Arena Game Topic 2
Sceptilesolarbeam
09/08/11 7:25:00 AM
#3:


Shadow man

Shadow Blade 4/4 does 5 damage plus 5 more damage at the start of the next 2 turns

Clone 2/2 Summons 3 Clones. Every time you would take damage, damage has an equal chance of affecting a clone instead. Once hit a clone is dispersed. May not have more then 2 clones summoned at once

Summon Frog (Passive) Once under half health, you summon a frog which has 30 hp. Starting the next round, you can tell the frog to attack without using an action. It does 5 damage and has a 50% of paralyzing the opponent for a turn. It may be attacked by other players.


Quick Man

Quick Boomerang 4/4 10 Damage, takes effect before all other actions.

Sonic Formula 2/2 Cancel an attack used against you in the last 3 hours

First to the start (passive) May post actions half an hour earlier then start (11:30)

Air Man

Multi Tornado 4/4 5 damage to 3-5 random other players

Power Inhale 2/2 All charges are dispersed. For every charge dispersed you gain 2 life.

Propeller Pulse (Passive) May select 1 person for every 4 people still alive, those people cannot ATTACK you next turn

Guts Man

IT’S A GIANT ROCK! 4/4 does 10 damage to 2 players

Guts Shield 3/3 Take half damage from the next attack received. Carries over to future rounds.

Strong Body (Passive) All damage taken is reduced by 1

Pharaoh Man

Pharaoh Wave 4/4 Pick 2 enemies, does 5 damage to each, with a 33% chance of afflicting BURN and a 33% Chance of afflicting PARALYZE

Undead Servants 3/3 Search. Does not use an action

One… last… breath (passive) A killing hit will reduce you to one health the first time you are hit. After being killed you will have one last round. If you win in that round you win.

Shade Man

Noise Crush 5/5 5 Damage to enemy. You may shoot yourself with it to charge it in effect, if you shoot yourself with it first it does 15 damage.

Bubble Bats 3/3 Summon 2 bats. Each bat has 5 HP. While the bats are alive you do an additional 3 damage with each ATTACK and gain an additional 10% of the damage that you do as health. May not have more than 2 bats at one time

Vampiric touch (Passive) 10% of the damage you do is converted to health

Splash Woman

Laser Trident 5/5 10 damage. This move penetrates all defensive abilities, as if the ability was never used.

Karaoke 3/3 – Pick a players ability, that ability may not be used for the next 3 turns. May not target an ability more then once.

Womanly good looks (Passive) 5% chance to score critical hits on attacks, causing them to do double damage.

Napalm Man

Napalm bomb 3/3 15 damage and afflicts enemy with BURN take 5 damage yourself.

Blast Shield 4/4 BURN all enemies that attack you for the rest of the day

Stay on Target (Passive) +1 to all random number generations for charges.


Elec Man

Electric Wave3/3 – 10 damage to target robot . It is now PARALYZED

Magnetic field 3/3 search with a higher probability to find an item

Electric Lockdown (Passive) all others passive abilities are unaffected by you

Cloud

Omnistrike 3/3 4 hits of 4 damage each

Cure 3/3 Regain 8 health

Only Human (Passive) Do 25% less damage and take 25% more damage, but do 3 actions a turn

Mega Man - Jeff Zero
Ice Man - Sceptile
Shadow Man - Tom
Quick Man - Dizzy
Air Man - Blairville
Guts Man - Aecioo
Pharaoh Man - Todbot
Shade Man - SHM
Splash Woman - Seisen
Napalm Man - JeffreyRaze
Electric Man - Wizards Fan
Cloud - Regaro

--
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