LogFAQs > #1109719

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicI don't understand what's appealing about 100%ing a game.
SSBM_Guy
05/04/12 11:23:00 AM
#1:


Now don't get me wrong, there are certainly games where 100%ing it is very appealing. The DKC games immediately come to mind, as does SMW (Unless you count getting all 5 Dragon Coins in every stage as 100%ing it). I just feel like in most games, trying to find everything often comes off as really tedious and boring. And there's really not much to gain from it. In games where you collect a bunch of stuff (Like the blast shards in inFamous), it's not like the majority of the blast shards are in interesting places that are a challenge to get. It's just...search the open world and find things. I dunno, that's not fun to me. Games where I feel urged to complete it are where I get a reward for doing so or it's genuinely interesting to try and find the things I'm collecting. Arkham Asylum/City did this very well and so did Outland. Punch-Out!! on Wii had a pretty great idea, but it ended up being waay too hard for me.

I'm not really much of an Achievement person either, especially since a lot of Achievements are kind of trivial, like "Beat the game on normal! Now beat the game on Hard!" or "Run a total of 100 miles in-game!" or something. It really feels like it's prolonging the game in an uninteresting way. A game where I felt Achievements were done very well in was Mega Man 10, where the challenges were actually really difficult and there was a sort of accomplishment in getting those achievements.

So why exactly do you completionists enjoy completing a game?

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