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TopicMan, Dota 2 is so much fun when you finally start doing things right.
Forceful_Dragon
04/29/12 5:46:00 AM
#45:


From: The Real Truth | #012
Drow and Clinkz are vastly different, actually. The only similarities are they both deal a lot of damage and are agility heroes.


They are different yes. Drow has the on hit slow and AoE Silence. Clinkz has a +damage orb effect and windwalk BUT they are both still the epitome in terms of "right click someone and make them dead" champions which is what Joyrock was arguing about. He said that all LoL ranged AD champions play the same and were completely unoriginal, things like that which simply isn't true. And in this specific category (being ranged attack damage characters) I find DotA to be particularly lacking.


In LoL you have characters like Ashe, Cait, Vayne, Tristana, Kog, Corki, etc and they are all VERY unique in the kind of presence they have in a teamfight at various stages in the game. Just looking at late game you have~

Ashe: Dat Arrow for the initiate (she's the only AD carry who brings a solid initiate to her team). She also has the auto crit on her first attack in a battle but otherwise provides "a bit" less raw DPS at the end of the game. But Dat Arrow still provides a unique thing that SHE and SHE alone brings to her team from the AD Carry category.

Cait: Longest base attack range in the game. Kog beats her with an activated ability and Tristana's might be slightly longer once she's level 18... Unfortunately this means that Cait's time to shine is early game and so she wants to be rolling strong by mid game before she falls off. (Or more correctly before the enemy AD catches up) Ideally Cait will use her long range to establish the early advantage and so what she brings to late game is 3 small traps to place during team fights (which can dictate where your opponents can or cannot stand) and technically she also brings a "weaker enemy AD" into late game provided she did her job correctly in early game laning phase.

Vayne: Smallest AD carry attack range but her skillset scales the HARDEST into late game. (Tied with kog maybe). Vayne brings absolute destruction to late game provided she didn't let herself get shut down early on. She has condemn (a knockback) and her roll to keep herself safe from the kind of champion who likes to chase out an AD carry. But it's the fact that her roll gives her damage on her next attack and the fact that her silver bullets give her true damage every few hits that means she can chew through almost any champion late game. Only Kog can claim to be as good at chewing through tanks, but Kog requires a LOT more protection to get it done. Vayne doesn't have Kog's range but she protects herself.

AD carry isn't even my best category but I can do this for every one of them if necessary (hint: it should not be). They are all as different as night and day which gives lie to Joyrocks claims. They all have to act VERY different in end game usefulness and they HAVE to be played differently at that point in the game to be effective.



Compare this to Drow/Clinkz/Sniper who are remarkably interchangeable. They get to end game and they right click things. Yes Drow has a silence to use (making her superior) and yes clinkz can turn himself invisible (which is virtually useless against pro players) and yes sniper can drop an AoE slow, but the fact is that beyond these few differences they play mostly the same at end game. Drow honestly has the biggest impact because of silence but that still doesn't cause her to be built any differently than other AD carries. She can't get away with building refresher for example.

And as I admitted previously YES dota has some of the most unique characters in the history of ever. Nerubian Weaver and meepo among others player so differently than anything else but the issue was the claim that LoL AD carries were "all the same" and that DotA did not suffer from any such problems and so that specifically was what I was addressing.

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