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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
09/20/20 8:02:21 AM
#494
Today is the last day of the normal t-doll rate-up; did everyone get what they needed? For the upcoming normal equipment production rate-up tomorrow, what sort of stuff are you aiming for? I'm going for HV ammo and t-exos to cover the next event.

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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
09/19/20 5:58:53 AM
#491
I haven't noticed that. It was normal for me.

Prep guide for Shattered Connexion's ranking map is live now: https://bit.ly/35KXHKO

I had to use a link shortener because the original link's page code by Google has an unfortunate string of 3 characters that prevents me from posting the direct link here.

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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
09/12/20 10:16:22 PM
#483
I got the whole batch this morning but it took over 400 pulls and 100k of ammo and rations. I didn't get any of them on the first pull.

I can at least skip the normal T-Doll production general rate-up and save resources until the equipment rate-up.

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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
09/11/20 9:36:14 PM
#481
Sexypwnstar posted...
I might just skip the targeted rate-up and do the general one instead then.

Current resources are: 49.5k/76k/76k/27.6k

Yeah, the general rate-up will give you more in return. The upcoming target rate-up for the new batch won't give you a lot of mileage.

Since you just started, look out for these dolls:
ARs -
AN-94
AK-12
G11
416 (for her upcoming mod)
G36 (really good post-upgrade)
9A-91 (for night battles)
ADS is okay
K2 is okay
RFB is okay
MDR is okay
Type95 is okay
Type97 is okay

SMGs -
UMP45 (great main tank)
C-MS (great main tank)
P90 (great main tank)
Vector (great off-tank)
Type79 (great off-tank)
Suomi is okay
SR-3MP is good but requires a lot of investment to get going

If you want a jumpstart on other dolls...
RFs -
Lee-Enfield
M200
Carcano M91/38
IWS 2000
M200
WA2000
M14 (a great RF after her upgrade)

HGs -
Mk23
K5
Grizzly MkV
M950A
Welrod
Px4 Storm
Contender (a specialist but still good)
Stechkin is okay (gets an upgrade later)

Since your resources are limited, I'd stay away from MGs and SG pulls if I were you. Those are really expensive to pull for and won't give you much in return at this time. There should be another general rate-up in January, so you should be ready to pull for those by then if you're still playing the game.

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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
09/11/20 9:35:05 PM
#480
Tmaster148 posted...
Just to add on to this.

In the beginning you want to focus more on getting ARs and SMGs. HGs are always useful since they buff every gun type so they aren't bad to get, but you shouldn't focus on them since AR/SMG comps do good damage while being low cost.

I agree. Your first two lv90+ squads should be 3AR+2SMG team compositions, after that, you'll want to start leveling up some handguns and rifles for at least one 2RF+3HG squad. For your fourth team, I'd recommend another RF+HG squad but you could also start to level MGs and SGs if you want, provided your logistics can handle their expense to use (although SGs have more long-term value than MGs at the moment). Once you have those four or five teams down, you should be able to handle whatever the game throws at you, barring some curveballs like Judge.

As soon as you unlock the ability to use fairies, start using them. The passive buffs they provide help a ton with battles. You're even given a good one, the Command Fairy, for free when you start crafting them. Other good fairies include the Artillery Fairy, Armor Fairy (for SG teams), Parachute Fairy, Taunt Fairy, and Illumination Fairy. Rescue Fairy, Warrior Fairy, and Fury Fairy are pretty decent as well. Since fairies require a crapton of investment to raise, don't raise more than one copy of a fairy at a time, except for Para, Illumination, and Taunt, where the skill is more important than the passive buffs.

Don't worry too much about fairy talents, they're the least important aspect of the fairies, but you want to keep an eye out for Damage I, Damage II, and Fervor talents whenever you get them. For the Armor Fairy specifically, look out for Armor II.

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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
09/11/20 9:03:37 PM
#477
Sexypwnstar posted...
I started like a week or two ago, what recipes should I be doing for the rate-up?

For T-Dolls, just do the official recommended recipes. Those are good enough.

For equipment, don't use the official recipes because they aren't as good as the ones for T-Dolls. These recipes have been tested to have better results:

(Recipes are listed in the order of: Manpower-Ammo-Rations-Parts)

Scopes, PEQ (Night Vision Goggles), Suppressor: 210-80-150-80
Camoflage Cape: 270-40-270-190
Exoskeletons, Armor Plates: 120-92-60-152
Ammo Box: 50-50-50-250
Hollow Point Ammo: 240-240-40-130
AP Ammo, HV Ammo, Shotgun Shells: 50-250-150-150

You can look at this article for how rate-ups work in the game:
https://gamepress.gg/girlsfrontline/gfl-explained-rate-up

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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
09/11/20 8:48:21 PM
#474
Looks like general rate-ups start at the end of next week.

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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
09/09/20 8:17:23 PM
#468
That doesn't stop people from trying early. "Look! No rate-up needed!"

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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
09/09/20 4:00:33 AM
#465
Anyone get any of the new dolls yet?

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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
09/07/20 11:43:21 PM
#464
parabola_master posted...
I dont know what Girls Frontline is but I play this game called DJMAX Respect and it has a collaboration with that game. The songs in it are pretty good

Just wanted to say; now good bye :)

Yeah, Girls' Frontline has a good soundtrack. Even if you don't play the game, I'd recommend checking out the OSTs. It's kinda how both games had a collaboration with Arc System Works' Guilty Gear and people who've never played that series remarked how good the music was (if you like rock and metal).

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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
09/06/20 7:22:51 PM
#459
Fun facts about Dual Randomness - Chapter 4 is named "Operation Snake Eater".

There are dedicated maps to farm on, (the maps with the infinity symbol on them, we call them Chapter x infinity) with pretty decent drop rates. (I've gotten 4 5* drops within 50 runs, 1 run has about 5-6 checks). Said farming maps can be used to farm daily crates as well, since they can be fully cleared.

Story is fully separated from combat all together, look at the nodes below.

There is a fully fleshed out Normal difficulty and EX difficulty. Normal can be fully cleared easily by Commanders that have a few weeks under their belt with 2 level 90+ combat echelons (and if they fully utilize the Career quests correctly by leveling the right dolls with the free combat reports and cores)

EX difficulty is challenging. Mid-game Commanders can try to participate in EX mode (expect to have losses), it is not also too easy for Commanders with 5* Fairies either. I think Mica have finally found the "Goldilocks difficulty" zone.

For the Commanders that cannot handle EX difficulty, but want the reward for EX: you can clear 1 map on EX and you'll be able to get the reward for EX. (The first EX stage is easy) You can then do the rest of the chapter at Normal difficulty .

Good to know. I'm glad the difficulty balance was finally figured out, the farming maps are reasonable, and that even new players can finish the event and get all the rewards (even the EX ones). It's pretty much something for everybody now, except for maybe guide makers. lol

Mica Team is really made up of Metal Gear series fans for them to sneak in more references like that.

Now I'm curious if other players in this event think the same way. One player's opinion can be useful but I'd prefer some kind of consensus.

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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
09/04/20 1:43:32 AM
#456
The second half of Dual Randomness got released. If you like the song from the event's PV, you can now find the full version as the ending theme, called "Rainfall".

I've only seen bits and pieces of chapters 4-6 of the event and I'll post any interesting tidbits about the gameplay as spoiler-free as possible. It looks like you actually play and fight as Ange for a stage. I did read this review from Ceia about the changes to the ranking map. So we're back to daytime ranking maps finally?

Dual Randomness Ranking... where do I even start... I'll first give my thoughts for this major event's ranking mode.

In summary, I think Mica did a great job with Dual Randomness' Ranking mode. It is difficult for the people that wants to fight for the top, yet it is easy enough for entry level Commanders. Banning SF echelons for combat maps also prevented the Pay to Win complaints. It is a good move by Mica to keep SF a "Pay to Collect" System, and not require players to "require certain Ringleaders to have an upper hand in rankings". Good job Mica, I've gotten my hopes up for the future of GFL, for now.

There are 3 different ranking maps, your final points is calculated with the sum of all 3 ranking maps.

Map 1 is a 6 turn night time puzzle, you can get a bunch of points from solving the puzzle.
Up to 14 Griffin echelons allowed, 1 SF echelon allowed (you can use Scarecrow who was given for free), up to 6 HOCs allowed.
There is almost no combat here, people can copy a guide almost 1 to 1 and get enough score to get the Fairy at 500k points.

Map 2 is a 4 turn combat map in the day, only 5 Griffin echelons allowed, no SF allowed. You can deploy HOCs in exchange for Griffin echelons.
There are 3 difficulties, Normal, Hard, and Nightmare.
Objective is to maintain a supply line, huge amount of points for keeping the supply line active at the start of each turn.
Enemies faced are SF / SWAP SF.

Map 3 is a 4 turn combat map in the day. 14 Griffin echelons allowed, no SF allowed, seem to only allow 2 HOCs.
As far as I know, there is no difficulty selection.
Objectives are yet to be discovered by CN players, this map was only released yesterday.
Enemies faced are SWAP SF and German Refugees(?)

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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
09/01/20 6:24:37 AM
#450
Disruptive_01 posted...
New production AR. 4 stars, interesting skill. Maybe useful against SWAP and Jaegers?

Yes, but only in non-boss battles. You also need to do research on enemy damage stats before deploying her. Her direct competition is RFB, in which CR-21 has better uptime on her skill but RFB has a better skill in general.

All in all, she's really niche. She's good if you don't have RFB yet or are playing a no-dupe game (not that RFB is worth running more than one copy anyway) but keep aware of her drawbacks.

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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/31/20 7:39:01 PM
#447
A reminder that today is the last day to obtain any more vouchers and medals in the summer event.

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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/28/20 2:56:12 AM
#442
Discord QnA has ended. There weren't many useful bits of info here, save for these three (direct copy-paste, as usual):

Q: Is there any actual reason for the set limit of 10 purchases of an item in expedition and event shops? It seems like an ofense to the ergonony of its design. Any chance the limit may be removed?
A: I've talked about the this issue with devs before. There's some chance this limit to be removed in the future.

Q: With the upcoming resupply in September being the new Knights resupply that was just launched in CN, does this imply that we're going to catch up with the remaining few resupply banners that are not in EN yet? If yes, does this mean that we can expect double seasonal banners for the next year or so (like what we had for CNY this year)?
A: It's likely to happen, but it doesn't mean we will catch up any other theme except seasonal ones.

Q: When PM06 will be added to EN?
CAWS on EN when? i want the funky penguin shotgun now.
A: You need to wait for a while. Next SG batch and any other point events are really far away from us.

---
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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/27/20 5:34:37 AM
#440
An update with the noteworthy replies from the Sunborn representative in the Reddit QnA, all of them are clarifications regarding the upcoming client update:

Now the only thing I know for sure is that Sangvis Ferris capture related functions/achievenments/daily/weekly quests will not be released in September. Also, I can ensure you that we will get any friendly improvements about Protocol Assimilation system as soon as possible if they do happen in old servers.

14 dorms/ echelons will not be added until Protocol Assimilation syetem is released. So it's not included in september's update schedule.

What I need to add is that we will get almost all QoL improvements in v2050 and v2060 game clients but not every new feature such like Griffin Memories. Missing functions will be released eventually according to translation progress.

Battle simulation and double adjustant feature will be released with the compulsory client update.

I'll post an update after the Discord QnA is over if there's anything noteworthy.

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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/27/20 1:33:43 AM
#439
Info on client version 206, including changes from 205 (we're on version 204)

https://youtu.be/INSzdax2KWo

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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/26/20 10:50:27 PM
#437
From the QnA session on Twitter (I didn't read the Facebook QnA), we got a confirmation that we're getting the Gunslinger Girls collab next, followed by Shattered Connexion. We will also get Continuum Turbulence added to the campaign tab before SC.

The upcoming client will be the 2.06 version one (which I think is the same version as what CN has now) and will have the revamped dailies and weeklies. There's no word if SF Capture will be released along with it.

Today is the Reddit QnA session and tomorrow is on the official Discord server. That's all I have so far.

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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/25/20 3:29:24 AM
#435
Isomer choice statistics:
https://twitter.com/GirlsFrontlineE/status/1298148293856227329

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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/24/20 8:24:43 PM
#432
Tmaster148 posted...
Is Barrier Fairy any good? I just got one today from doing the daily heavy productions.

Looking at her Index entry now...
Buffs at max:
Accuracy +72%
Evasion +32%
Armor +22%

Skill: Puts up a barrier for all armored allies. Each barrier can absorb damage up to 150% of the unit's armor.

So she goes on squads with shotguns and is purely defensive in nature. In my opinion, compared to the Armor Fairy, I don't think she's nearly as good unless you don't have SAT8. The Armor Fairy can buff your team's damage output as well as buff armor values more (killing enemies faster is more valuable than better survivability and accuracy buffs have diminishing returns). Furthermore, dolls like HS2000 and P22 hurt the Barrier Fairy's usability somewhat, unless you don't plan on running handguns.

Out of that new fairy batch that we got some time ago, the Twin Fairies are the best, the Combo Fairy is in the middle, and the Barrier Fairy is the "worst" one.

Also, here's her review from Matsuda (https://gfl.matsuda.tips/fairies/):

She's uh... super disappointing. You'd think she'd be nice since it gives any armored doll (which btw, includes M16A1 and M4A1 Mod with their unique gears) a shield ala SAT8, but the shield power is based on the armour stat of the doll, and unlike SAT8, the shield cannot be put up again for the battle, thus meaning you're on 1 set of shields the entire time. If the fight was minor enough that a single set of shields would suffice, then it wasnt a big threat anyway.
Even worse, unlike the armour fairy, it does NOT have any offensive stat boost whatsoever, meaning it's both a DPS loss AND you dont significantly improve your defences meaningfully. Basically, she's pretty awful.

---
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Go: It's all fun and games until someone loses an eye.
TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/24/20 6:20:07 PM
#428
Disruptive_01 posted...
Reminder to spend your resources before theatre goes away! Every little bit helps if you want those AT4 samples.

Yep. Today is the last day of this Theater season. Do your last runs, place your last scouting bet, and then dump those materials into the construction of your choice to trade them for points.

---
Quality and convenience are rarely seen holding hands.
Go: It's all fun and games until someone loses an eye.
TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/23/20 1:03:30 AM
#425
You beat me to it this time! lol

The client update is finally ready! It's probably not the recent one the older servers got (too soon for that) but it still has some nice features, like an enemy formation preview in battle maps and such.

The general rate-up is right on schedule. Save those contracts and resources! I need fairies, t-exos, and HV ammo myself.

The new doll batch should be this one if there are no surprises:
SIG-556 - https://en.gfwiki.com/wiki/SIG-556
C-93 - https://en.gfwiki.com/wiki/C-93
CR-21 - https://en.gfwiki.com/wiki/CR-21
KAC-PDW - https://en.gfwiki.com/wiki/KAC-PDW

It wouldn't surprise me if there's a shotgun batch after this one.

Chapter 10 night's special equipment is TAR-21's Tactical Earphones (Firepower/RoF +3, Evasion +20; basically, it's an upgraded X-Exoskeleton)
https://en.gfwiki.com/wiki/Tactical_Earphones

---
Quality and convenience are rarely seen holding hands.
Go: It's all fun and games until someone loses an eye.
TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/22/20 3:12:40 AM
#423
The big hermit crabs are reskinned Hydras.

---
Quality and convenience are rarely seen holding hands.
Go: It's all fun and games until someone loses an eye.
TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/21/20 7:45:21 PM
#418
EXP Up week starts on the 24th and runs to the 31st. I hope you bothered to level your Command Fairy's skill to lv10!

From what I'm watching, Dual Randomness is such a nutty event with so many changes, I'm curious what kind of crack Mica Team was smoking when they put that together. I'm a little more than halfway through the VOD now, where Ceia is on Chapter 3. FYI: If you're planning to play the EX difficulty when it comes to EN, SF units will be mandatory for some stages (although the requirements don't seem too high). Stages will also have multiple objectives and map layers, making some stages bigger than ranking maps in node count, where you have to replay the stage to complete the objectives to get intel to move to the next one. The whole thing is like playing 5d chess and now I'm wondering if there will even be a guide for this event, given its complexity.

The event music is really good and some of it has already been uploaded to YT.

I like the addition of simple, dedicated farming maps, where every (or most) enemy is a drop check. That makes things so much simpler, whether you're farming drops or medals!

---
Quality and convenience are rarely seen holding hands.
Go: It's all fun and games until someone loses an eye.
TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/20/20 8:54:59 PM
#417
I'm watching a blind playthrough of Dual Randomness today. I'm happy they fixed the difficulty on the EX stages and brought back tough battles instead of nothing but puzzles (although I don't mind a mix of the two). G11 mod is looking pretty busted right now.

The changes to the ranking map (now three of them, apparently) are huge. This is going to take some getting used to. Now I see what Yuzhong meant from the CN livestream. I'm hearing quite a few lore surprises too, so that's nice; I'll read the particulars later.

It's still early in the stream VOD but it looks like a step in the right direction.

---
Quality and convenience are rarely seen holding hands.
Go: It's all fun and games until someone loses an eye.
TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/19/20 5:49:00 PM
#415
I think it's just furniture but we'll see. Architect did come out on SF Capture but nothing on skins for the SF girls. At least you'll be able to oath them.

---
Quality and convenience are rarely seen holding hands.
Go: It's all fun and games until someone loses an eye.
TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/19/20 5:43:30 PM
#413
Shotgunnova posted...
Does the new AUG have similar buffing to the OG AUG?

Unknown at this time. The info with her particulars isn't out yet.

Dual Randomness PV (I like the song):

https://youtu.be/E-Xok0zrQcE

---
Quality and convenience are rarely seen holding hands.
Go: It's all fun and games until someone loses an eye.
TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/19/20 5:01:56 PM
#411
Tmaster148 posted...
I wonder which we'll get first.

SF M16 or M16 mod.

Hopefully both.

More info on G11's mod (she got the firepower and accuracy buffs she desperately needed):

https://twitter.com/girlsfrontlinek/status/1296028470783258624

translations --
Tiles - Changes
Gain additional buff tile at tile 3 (tile shape is like G36 mod now)
30% DMG > 35% DMG
10% EVA > 12% EVA

Stats
. MOD1 MOD2 MOD3
DMG : 43 > 47 > 48
ACC : 44 > 47 > 48
EVA : 41 > 43 > 44
ROF : 95 > 96 > 97
HP : 605 > 615 > 620

Skill 1, SL10: Every attack will deal 3 hits for 4.5 > 5 seconds.

Skill 2 - Stance of the Assaulter
SL10: For every 3 hits on the same enemy, deal an extra hit that does damage equal to 2% of the enemy's max HP. The extra hit is affected by armor but ignores HP shields, and cannot exceed 300% of her DMG.

Special Equipment - G-BOX
(Exo Slot) -5 EVA, +10 ACC

Also, for the older servers' event Dual Randomness, the lootbox rewards were announced.



https://twitter.com/girlsfrontlinek/status/1296026729425719297

---
Quality and convenience are rarely seen holding hands.
Go: It's all fun and games until someone loses an eye.
TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/19/20 3:09:00 AM
#401
One thing I forgot when I posted the Shattered Connexion info was the ranking rewards, the Beach Fairy and Lee-Enfield's exclusive scope.

https://en.gfwiki.com/wiki/No.32_MKI

Lee-Enfield's scope is a crit scope that also gives a RoF buff (+4 RoF at full enhancement). It comes max calibrated out of the box. The RoF improvement makes her a hair better than M14 mod3 but it's nothing to write home about since she was good to begin with.

https://en.gfwiki.com/wiki/Beach_Fairy

A score of 500,000 or more points gives you this fairy regardless of your ranking bracket. Her unique talent is called [couldn't find out], which does nothing except change the battle background to a beach (but it is a collectible, so whatever).

Skill: Tide of Sloth (Consumes 1 Support Order points)
At the start of the next battle, summon the waves of summer to knockback enemies. Additionally, reduce all enemies' movement speed and rate of fire by 25% for 5 seconds.

---
Quality and convenience are rarely seen holding hands.
Go: It's all fun and games until someone loses an eye.
TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/18/20 5:02:12 PM
#400
Tmaster148 posted...
What's this bug?

If enemies have the Mark of Vengeance on them from M4's 2nd skill (and now RO's 2nd skill as well), it screws up Soppo's cluster grenade targeting by forcing all of the mini blasts to go there instead of spreading out and it kills the crowd control nature of the skill. It's a bug that was never fixed since Soppo's mod came out.

It's for that reason that it's commonly advised to never run Soppo with M4.

---
Quality and convenience are rarely seen holding hands.
Go: It's all fun and games until someone loses an eye.
TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/18/20 4:53:51 PM
#398
More details on that RO635 mod
https://twitter.com/girlsfrontlinek/status/1295668737844973568

. MOD1 MOD2 MOD3
DMG : 27 > 29
ACC : 14 > 15
EVA : 71 > 75 > 76 > 77
ROF : 97
HP : 975 >1025 >1035 >1040

Tiles
Affects AR
10% ROF > 15% ROF
35% ACC > 40% ACC

Her exclusive equipment, that Soppo charm, is a stronger T-exo. It grants +45 evasion but -6 firepower when fully enhanced and calibrated.

Skill 1 - SL10: Decrease all enemies' damage by 25% and accuracy by 10%, and increase self evasion by 70% for 5 seconds.

Skill 2 - Righteous Judgment
SL10: When receiving damage lower than the HP of a dummy link, there is 20% chance to check evasion again. If the check succeeds, no damage is taken. For every layer of DMG/ACC/ROF/MSPD reduction effects or Mark of Vengeance on the attacker, the activation chance of the evasion check increases by 10%. When Skill 1 is active, self attacks will inflict Mark of Vengeance (M4 MOD's Skill 2 mark) on the target.

Now that she can mark enemies, Mica better fix that bug with Soppo's cluster grenade targeting or she can't be on the same team with RO as well as M4.

---
Quality and convenience are rarely seen holding hands.
Go: It's all fun and games until someone loses an eye.
TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/18/20 5:20:44 AM
#394
Yeah, I always clean out the items in the black market as a habit every month (except the normal enhancement pills -- I have way too many of those). I'm always farming that frozen bacon as a result.

When NTW mod came out on EN, Continuum Turbulence gave FCCs as map clear rewards and she wasn't even a story mod. Since 416's mod is related to SC's story, I'm 99% sure 10 FCCs will be given out there.

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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/18/20 4:56:17 AM
#392
The next major story event, Shattered Connexion, should give out enough Fire Control Components to mod one copy of 416 all the way. I believe that's how it was on the older servers when the even ran over there.

Speaking of Shattered Connexion, that's when we'll get Desert Eagle and Kord (stage clear reward and map drop, respectively). Both are really good (Deagle is the best handgun DPS currently and Kord can pierce an entire row) and we'll also get M1895 CB (lotsa dakka!) as a clear reward and SSG 3000 (budget M200) as the other new map drop. ACR is the lootbox reward poster girl this time and we'll get two new mods: UMP9 and 416. Also, if you've seen the base background of a blue flower field on KR/CN/TW player's streams/screenshots, this is the event we'll get it ourselves.

https://en.gfwiki.com/wiki/M1895_CB
https://en.gfwiki.com/wiki/Desert_Eagle
https://en.gfwiki.com/wiki/Kord
https://en.gfwiki.com/wiki/SSG_3000
https://en.gfwiki.com/wiki/ACR

The only other stuff I can mention is the new map gimmicks: one-time use terminals and abandoned buildings (provides a defense boost to any ally/enemy standing there), as well as the new enemy laser cannon HOC (Argo) and new enemies from KCCO and Paradeus. Well, we're already fighting some of the new KCCO enemies now in the summer event. The rest of the enemies in the summer event won't show up until the major event after SC, Polarized Light.

New KCCO enemies are the big doggos (Beasts) with the shields, archers (Archers, duh) that can fire their version of an incendiary grenade, big mechs with shields and aoe lasers from their hands (Tesla Troopers) and move quickly, little turrets (Pyxis) that can hit two of your dolls at once like Judge, and finally the little balls (Pathfinders) and the machines that constantly spit them out (Recce Centers, aka "ball shitters").

New Paradeus enemies are the water strider-like enemies (Thunder), big energy ball dunkers (Roarer), floaty hooded girls (Isomers), beefier Strelets (Strelet+), and the two bosses (Isomer Black and Isomer White).

Oh yeah, the event is also 5 chapters long. I don't know if it will be time-gated like it was originally but be prepared for that possibility. Instead of intel points, only some of the chapters will be released at a time. Like Isomer before it, there will be a choice of difficulty for players.

That's about all I know about Shattered Connexion at this time outside of story spoilers. After SC, we'll get Chapter 12 and its new farming map, 12-4e.

Kelystic posted...
where to farm pyramids?

You can buy two every month from the black market at your Forward Base Camp.

---
Quality and convenience are rarely seen holding hands.
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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/18/20 3:04:47 AM
#389
How is everyone's summer event going? Farm anything good? If you don't have Python, this is a great chance to get one.

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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/16/20 9:45:39 PM
#387
Tmaster148 posted...
If you have Twin Fairy, Both Uhlan's charge attack will only hit the twin fairies and leave your frontline in a HG/RF squad safe.

Figure it was worth mentioning.

That's a good point I forgot about. Twin Fairies and Taunt Fairy also help make this fight easy (with SL10 skill on either).

Thank you for pointing that out!

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Quality and convenience are rarely seen holding hands.
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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/16/20 9:39:01 PM
#385
In case any one else wants to clear Core 8, I'll give a quick rundown of the enemy comps, minus the Brute + SWAP Strikers I just posted about:

-Tons of Strelets (Day Battle); Very easy. You don't need any fairies or HOC support for this one. I used a shotgun to tank their fire (it doesn't take much to reduce their damage to 1) and get them to bunch up and then let my ARs with a grenadier (I used Soppo in this team) take them out quickly. My composition: AA-12, Soppo mod3, G11, G36 mod3, and Grizzly with a Warrior Fairy.

-Strelets and Rodeleros (Day Battle); Very easy. Use and AR+SMG team or HG+RF team here and nothing fancy is required. You don't need fairy or HOC support. Move one of your tanks up and move any dolls behind her out of the way to avoid the Rodeleros' laser attacks. When you see a Rodelers crouch down to start their hop, move your tank out of the way, preferably in front of any exposed DPS units to tank Strelet fire. When the laser attack is finished, move your tank back. Repeat every time a Rodelero hops at you until the battle is over.

-SWAP Prowlers, Dinergates, and a Jaguar (Night Battle); Very easy. SWAP Prowlers are just a little more beefy than normal Prowlers but that's it. Use a night AR+SMG team here. For the Dinergates that start at the back, use an Airstrike Fairy's bombardment or AGS-30 to assist. You'll still have to move up to deal with the Jaguar. Otherwise, move/retreat your dolls to avoid the enemy missiles. My composition: OTs-14, 9A-91, AN-94, Gr Mk23, M950A with an Airstrike Fairy.

-Gundams (100% Force Field) and Strelets (Day Battle); Very easy with the right set-up, hard otherwise. Since the Dopplesoldners (Gundams) here have full shields, you will absolutely need HOC support here. BGM-71 will make quick work of those shields and make this fight much easier, although AGS will work to some degree (you'll need HS2000 for the latter). Any standard HG-RF team with decent rifles will work but Grapecano steamrolls these guys. You'll need to make a Gundam stop at least once by kiting for Grape's powershot to deal its full damage (not necessary though). For the fairy (and handguns), beef up your rifles as much as you can. After the Gundams are dead, all that's left are the Strelets, so tanky handguns are preferred here. HS2000 and her shield provides insurance against the Gundams' grenade barrage skill. My composition: Carcano M91/38, HS2000, R93, El Clear, K5 with a Rescue Fairy.

-2x Uhlans (100% Force Field) and Strelets (Night Battle); Easy with the right composition but annoying. The Uhlans (tanks) here not only have armor, full shields, and lots of HP, but also evasion. You'll absolutely need HOC support here to get rid of the force fields and damage the tanks. BGM is preferred but AGS isn't terrible here. 2B14 can help get rid of the Strelets and let your rifles focus on the tanks. Sure-hit rifles like M200 are awesome here and you'll want SAT8 and another shotgun to serve as tanks (be sure to move away from the ramming attack when you can). My composition: SAT8, Elphelt (skill on manual), M200, M14 mod3, SAA with Artillery Fairy.

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Quality and convenience are rarely seen holding hands.
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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/16/20 9:03:27 PM
#384
Tmaster148 posted...
Any tips for the night striker team on Map 8?

I've beaten Map 8 twice already, but those just give me the most trouble right now.

  1. It's a night battle, so use 3 NVG-equipped ARs. It's up to you if you want to use a grenadier here but I really don't think it's necessary.
  2. To deal with the incoming fire from the SWAP Strikers (which have more Acc, Firepower, and have AP capability), you'll want two solid, high Evade tanks. I used C-MS and Dorothy in the last run of Theater and they'll work here too (use gold T-Exos on both; you need all the evasion you can get). I used P90 this time in place of Dorothy and she worked well.
  3. Using 2B14 here helps.
If a tank is getting chewed up, withdraw her. You can withdraw both if your ARs can finish off the Strikers before they can reach your ARs.

I checked YouTube for video examples of Core 8 runs and found plenty of example runs that were uploaded today that you can use as a reference for team comps and kiting.

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Quality and convenience are rarely seen holding hands.
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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/13/20 7:11:40 PM
#378
Tmaster148 posted...
I hit 4* after getting all the rewards from the 220,000 points. My AT4 was at 3* at the start of the theater.

Okay, so according to the ranking rewards chart, you'll need to be in the Top 5% or better to get the 30 you need. Top 10% is okay -- you'll get 25, which means you'll have to wait until AT4 is added to the Intelligence pool to get the remaining 5. It's not like AT4 is really needed anywhere over the initial three.

As long as you can clear Core 8 consistently this time around, you'll probably do at least Top 10%, higher if you keep winning on scouting guesses and sending the maximum number of drones each time.

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Quality and convenience are rarely seen holding hands.
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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/13/20 6:51:31 PM
#376
CapnMuffin posted...
At what point do you unlock AT4? Ive received several of the central data or whatever.

It takes 5 pieces of central data to unlock an HOC. There's a segmented progress bar underneath each HOC in the analyzer in the Intelligence Room. After this theater season, AT4 will be added to the Intelligence pool on or sometime before the next theater, so you can get more data then if you miss out on anything now.

Also, please remember that HOCs are not unlocked automatically. If you have the required data to unlock or promote an HOC, then you can do so in either the analyzer menu (on the bottom; click the Promote tab to find them easily) or on the HOC menu in the Garage (go down the elevator and look for the unit you want).

Tmaster148 posted...
How are people's theater's going?

I've been able to stay in the top 20% for rankings that will be a nice boost to AT4 unfortunately that probably won't be enough to get her to 5* as my copy is 4* with no progress towards 5*.

Going well, I guess. I keep guessing wrong in scouting, so that's frustrating. It's no biggie though; I'm just missing out on a few Data Patches from this event. I also made a few boneheaded mistakes, like not checking the advantaged dolls list when switching difficulties, little things like that. Other than that, I'm breezing through these enemy compositions for the most part.

Did you start this theater season with AT4 at 4* or did she reach that level after the point rewards? I'm assuming the former for the next bit.

You get 20 pieces of central data for AT4 just for accruing 220,000 points, so you'll only need 10 more to get her from 4* to 5*. That means you just need to stay in the Top 30% to guarantee a 5* AT4. Any higher placement means more Data Patches for you for red stars!

Just for reference, I'll post central data requirements for each * level. You can figure out your needs from that.

5x Central Data to unlock an HOC
10x Central Data to promote to 2*
15x Central Data to promote to 3*
20x Central Data to promote to 4*
30x Central Data to promote to 5*

and Data Patches for red stars, just in case anyone was curious:

5 Data Patches for the first outlined star
8 Data Patches for the first full red star
10 Data Patches
15 Data Patches
20 Data Patches
25 Data Patches
30 Data Patches each level the rest of the way

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Quality and convenience are rarely seen holding hands.
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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/11/20 8:03:19 PM
#372
Tmaster148 posted...
Isomer rewards released today. I actually got a copy of Zodiac Fairy and MG4's equipment (although I don't have an mg4).

Yep. I got my rewards from ranking as well as the reward for doing the survey.

Congrats on making Top50%!

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Quality and convenience are rarely seen holding hands.
Go: It's all fun and games until someone loses an eye.
TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/07/20 9:26:12 PM
#366
Shotgunnova posted...
M16 MOD3 or bust.

Given that YZ stated that all of the main character T-Dolls will receive an upgrade, that would mean she's next. Seriously, she's now the only one left.

I'm hoping for a Springfield mod. She's pretty much the leader of the side characters and they've teased her mod before.

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Quality and convenience are rarely seen holding hands.
Go: It's all fun and games until someone loses an eye.
TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/07/20 6:06:39 PM
#363
Looking at the CN livestream, there's some interesting stuff upcoming in the game. I'll post the highlights that got translated.

-New major story event "Dual Randomness". Story seems to revolve around Ange and a new human character. The Commander's side of the story involves him cleaning up SF seemingly for good (concluding their faction's story, maybe?) and providing a lore justification for SF Capture's existence.

-New client with the following features: Griffin Employee Manual (improved tutorial for new players), Tales of Griffin (T-Doll backstories and flavor text), PRACTICE MODE!!! (a much requested feature on many servers for a long time; you can set up enemy formations or use presets, test your echelons without needing to deploy them in battle), coalition forces full art (only relevant after SF capture feature is introduced), the ability to set up multiple adjutants, targeted equipment production (seems interesting but you have limited use of it), new furniture/skin gacha animation, the ability to oath SF ringleaders and set coalition forces as adjutants, you can obtain rewards for collecting T-Dolls, and something new in the Data Room.

-New doll batch for the event

-New mod batch for the event: G11, RO635, Type97S (Captain China), and one more (Super SASS?)

-YZ realizes how annoying main story stages are to farm (due to the ever-increasing complexity of their design) and this time, upon clearing the main story, optional side story stages will unlock.
---You cannot gain intel points from these stages
---You can rescue event-limited dolls from these stages
---This is in part to alleviate the RNG introduced in the main story stages
---(Enemy ringleaders are RNG and may not be related to the story, mostly for ease of gameplay/farming)

-New map mechanic straight outta Portal (lmao) plus an elevator and pitfall. Maps will start to have layers to them.

-New GFL Healing Chapter anime season

-New poster for the collab with The Division (they made the doll silhouettes pretty obvious: Chameleon

-YZ's typical blueballing on the subject of the spin-off games; seems that they're looking into the HOC chip system to streamline min-maxing without needing an external app?, possible revamp of doll rate-ups, and more hints of stuff in the works.

-SF Capture is still a garbage, P2W gameplay mode

-Showing off the M4 SOPMOD II Jr. plushie and very long IDW meme plushie (latter comes with her famous voice line)

Translation documents:
https://docs.google.com/document/d/17p-t4fzIvq38ej9hd_OuQhRIiqAH1KLzeKsE5hHphu0/edit#
https://docs.google.com/document/d/1qwdOPiUdXHQvCBxD3v2ApmBANM18M77XKfgEGiF9EV4/preview?pru=AAABc-zsKAg*bpilZyoNyH7DBt2SN4enkQ
https://docs.google.com/document/u/1/d/1aLjPy5w2ZZtmzHC_qyDNHZM6sjASluz8Luv1EXLvHg0/mobilebasic#heading=h.41yylr5mdpea

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Quality and convenience are rarely seen holding hands.
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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/07/20 2:45:53 AM
#358
At least I can get a few more Pythons, hopefully.

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Quality and convenience are rarely seen holding hands.
Go: It's all fun and games until someone loses an eye.
TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/04/20 6:31:32 PM
#354
Meultima posted...
Nice, first 1m? I seem to recall you couldn't break that in CT

Thank you! You're right, I couldn't. I did better score-wise but a little worse %-wise this time.



I gotta train up for Shattered Connexion's ranking map. That's going to be absolutely nutty, with the big doggos and archer combinations, more giant mechs, and giant FU! laser cannons. I'm hoping to get Top 1% or on the bottom of the leaderboard at least.

I did talk to one of the consistent top rankers today. He told me that getting an absolute top score is mostly up to luck and RNG. With that in mind, I need to put in more attempts next time, not make any big mistakes, and hope for a windfall of good events that lead to a great score.

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Quality and convenience are rarely seen holding hands.
Go: It's all fun and games until someone loses an eye.
TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/03/20 9:57:46 PM
#351
Tmaster148 posted...
Lol HOC repairs are so unreasonable. Somewhere one of my HOCs took 2 damage and it takes over 28 hours to repair that.

That's why you need to make sure enemies don't run into them! lol Kidding aside, it does make some sense, given that they're your heaviest weaponry.

Meultima posted...
Best I've been managing is shy of 500k lol; it's 28% at the moment but I wasn't aiming super high anyway, plus the 10% bracket is in the 760ks now according to Ceia's spreadsheets
The brackets did shift quite fiercely into the last week or so though, which now that I think about it was pretty similar to previous ranking map brackets; my initial score would probably barely break 45% now

My score that I screencapped here earlier was initially Top 7% but got pushed down to Top 8% yesterday. It may not be major but I didn't want to be backstabbed out of my target bracket. I did some more research, made some adjustments to my teams and made one more run today:



I'm not Top 100 material yet but I'm feeling pretty good right now.

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Quality and convenience are rarely seen holding hands.
Go: It's all fun and games until someone loses an eye.
TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
08/01/20 5:20:49 AM
#347
Here's the result of my first ranking run. It's nowhere near good enough for Top 100 but I'm hoping to get into the Top 10% bracket and not get backstabbed out of it. I'm also hoping to accrue enough resources for a 2nd try before the event is over.



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Quality and convenience are rarely seen holding hands.
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TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
07/30/20 3:42:49 AM
#342
YugiNoob posted...
Also, is there anyone who could replace Vector for my main team (AK-12, M4, AR-15, RO635)? I remember a while back someone suggesting an off tank and that Vector would fit well. It's not that I don't like her, but I'm not the biggest fan of her design. Although she does get some points for being the gun that Exusiai uses in Arknights lol

The current best replacement for Vector, provided that you still want an incendiary user, would be Micro Uzi mod 2+. Other than that, it depends on what role you want filled.

Exu is pretty awesome. Arknights is my other major gacha game right now.

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Quality and convenience are rarely seen holding hands.
Go: It's all fun and games until someone loses an eye.
TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
07/29/20 11:40:37 PM
#340
YugiNoob posted...
Yeah I see how AK-12 fits so much better in the first team, but I just like her being in my main squad with AR-15 and M4 since I can have my favorite ARs all together :D

I know that shes objectively a better fit than 95 there, but I tend to put favoritism above practically in games and I dont want to separate her from the team, even at the cost of performance lol. Its not that Im trying to snub your suggestion or anything; Im just choosing to blind myself to good ideas in favor of keeping my favorite waifu on my best team lol

Is there a way to keep Elphelt on the anti-Judge team? I really like her, although I do have a maxed out KSG as suggested. Although tbh since its just a temporary thing I wouldnt mind.

If it works for you, don't let me stop you. I'm more nitpicking on that squad than seriously objecting. Type95 is still usable (she's at the level of Homete). All I'm really saying is that usable does not always mean efficient. That said, waifu over meta isn't always a bad thing.

Elphelt should work just fine on that team if you really want her (really, any shotgun will work in her place). While not having the most helpful tile shape, her buffs are pretty good. Like I said, just play around with the formation a bit and see what works best for you; it doesn't need to be perfect.

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Quality and convenience are rarely seen holding hands.
Go: It's all fun and games until someone loses an eye.
TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
07/29/20 6:58:55 PM
#336
YugiNoob posted...
How do these look so far?


This one looks pretty good. I'm sticking with my previous assessment and suggesting replacing Type95 with AK-12, moving the other ARs up and putting her on the 1 position. You'll get better performance that way but what you have now here should be fine.

YugiNoob posted...
4 mb limit so I have to do them one by one :<


I'd scoot the two rifles up one space and move HS2000 back so that her tiles buff everyone. Looks okay otherwise.

YugiNoob posted...
Not sure how this or the above one should be positioned...


By the appearance of Negev and two shotguns, I take it that this is your anti-Judge echelon? As long as you equip armor plates with enough armor onto your SGs to reach 30 armor, you don't need to supplement with armor buff tiles but you do want your best MGs (especially Negev) to get those damage buffs from the shotguns. You'll also want to position your shotguns to make it easy for Negev to move up to the frontline at the start of the fight and avoid Judge's AoE attack.

Play around with that in mind and you should be able to get it.

Optional: I'd replace PK with QJY-8, Lewis, HMG-21, or MG4 for the extra armor buff. For positioning, you'll want to cover the two shotguns with all three MGs buff tiles if you can (at least two will do though -- it's not like you need a ton of armor on Normal).

If you have KSG ready to go, she can be a good replacement for Elphelt for Judge. Due to her naturally high armor, you won't need to buff it as much.

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Quality and convenience are rarely seen holding hands.
Go: It's all fun and games until someone loses an eye.
TopicGirls' Frontline General 15: A Glory Day Anniversary
ennuigamer
07/28/20 6:19:29 PM
#330
Replacing K11 with Soppo mod is a good idea. Soppo's grenade is amazing after her upgrade with the secondary explosions. K11 isn't bad but 1.) she can't afford to lose any links in battle due to how her grenade works and 2.) each grenade is targeted separately, so damage output is a crapshoot against many enemies. When 416's mod comes out in the next major event, she'll be a great backup grenadier (and highly recommended to have two for grinding 12-4E).

The only other recommendation I'd make in that AR/SMG team is to replace UMP9 with someone else, maybe K5, Mk23, P22, or JS 9. 45 is a good main tank (and no other main tank beats her tiles), so stick with her unless you're up against something that requires a more specialized doll.

The third AR on your team, based on your description, would be Type95. Do you have her special equipment? If she isn't working for you, you can swap her with AK-12 (you want to keep AR-15 and M4 together and they really work with AN-94, so that leaves AK-12).

A second HG+RF team... (*thinks*) While WA is still a good choice, she is starting to fall behind with the latest content due to her low damage. I'd probably build something like...
For rifles, look into raising R93 (she's really good), Carcano M91/38 (Grapecano), Lee-Enfield, M14 mod, M200. These are the better general-use rifles outside of special circumstances.

For handguns, look into SAA mod (backline), HS2000 (backline), Px4 Storm (frontline), Python (backline), Grizzly (backline), K5 (frontline), Mk23 (frontline), Stechkin (backline), Jill (frontline) (with Bleeding Jane, Piano Woman, or Moonblast), El Clear (frontline). Those are some of the best choices for general use, not counting Five-seveN, Calico M950A, and Welrod.

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