Oh, and in addition theyre cancelling the remaining Redfall DLC and ending support of that. Sounds like it was actually getting into a good state too.Yay late stage capitalism.
All of this is happening so they can prioritise the biggest titles more which is a story we keep seeing. Industrys in an absolutely dire state. Though I struggle to remember the last studio closure this shocking since THQ went bust a decade ago. Lionhead maybe, guess what that has in common with this, Microsoft ownership.
Double Fine is almost certainly living on borrowed time. They haven't released anything since Psychonauts 2, and not everything they release is a huge hit.Honestly? I'd say studios are at the most risk when they've recently released something. If a studio has a game coming out in a year or two, you can justify keeping it open in the short term, but if they just released something and it's gonna be another 5 years, why bother? As in, the studios releasing games this year (Ninja Theory, Machine Games, Obsidian? (though Obsidian might have Outer Worlds 2 coming soonish)) will be in danger next year.
Fallout got so popular Microsoft execs told Bethesda to speed up development and cut funding every where else.
I don't think there's a future for AAA gaming.
There is, but companies are going to have to smarter as to how they approach the development of such games. More than likely, we'll just see fewer as time goes on and/or companies opt for graphic/spec changes in development to reduce costs.
I don't think there's a future for AAA gaming.
Personally, the "make games look as realistic as possible" graphics almost never hooked me and I'd rather just watch a movie/TV series version of what they're doing if they are just going to follow that narrative.
There are great looking realistic style games coming out still, but whats happened is the rate of improvement has gotten slower and slower while costs have kept going up at the same rate. To be honest if AAA gaming stayed at the level of fidelity high end console games are at now if even where they were five years ago thats enough, but the problem is publishers and quite possibly the audience are locked into a mentality where these things need to just get better and better without ever stopping.To piggyback on Spiderman 2 - that had triple the budget of the original and people's general response was "doesn't look better than what I remember of Spiderman 1".
To piggyback on Spiderman 2 - that had triple the budget of the original and people's general response was "doesn't look better than what I remember of Spiderman 1".That's cuz the money went into setpieces, plus all the little open world details.
Do we not count stuff like Elden Ring and BG3 as AAA? Because if so, then yes.Elden Ring and BG3 are absolutely AAA. There are plenty of successful AAA games every year, including EA and Take Two's sports games, not to mention Nintendo's stuff like Mario Wonder.
https://twitter.com/PatStaresAt/status/1788367206507765968Hi-Fi Rush was a AAA game that took five years to make and had a team of over 100 devs.
Holy shit
Between this and the studio misspellings, I'm starting to wonder if he shut Tango down not realizing what they actually made.
Hi-Fi Rush was a AAA game that took five years to make and had a team of over 100 devs.I've also seen people claiming the opposite! I think Ghostwire Tokyo was the main focus of Tango.
Hi-Fi Rush was a AAA game that took five years to make and had a team of over 100 devs.OK it's not AAA.
https://twitter.com/Theswweet/status/1788309030638899265
https://twitter.com/IdleSloth84_/status/1788508504308810010
More in depth analysis of how the problems play off each other.
https://twitter.com/Wario64/status/1788705442736050597Game devs choosing where to launch their new game: Ah yes, Microsoft, a company that has proven trustworthy to work with,
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