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Missables suck

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Current Events » Missables suck
Ah yes time to play Tales of Vesperia all over again because I missed the super small window that unlocks a whole bonus dungeon
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I'm normally okay with most of what developers want to do, but I'll always hate missing shit.

Even if things are stage based, you should be able to go back to a previous stage if you want.
lolAmerica
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Do newer games still include missable content like that?
http://i.imgur.com/0APl48O.gifv
Missables are a holdover from a time when you could otherwise 100% a game in like 6 hours.
Arguing on CE be all like:
https://youtu.be/JpRKrs67lOs?si=kPGA2RCKVHTdbVrJ
ReturnOfDevsman posted...
Missables are a holdover from a time when you could otherwise 100% a game in like 6 hours.
idk, FFX had missables. In fact I think most if not all FF games had them.
lolAmerica
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ReturnOfDevsman posted...
Missables are a holdover from a time when you could otherwise 100% a game in like 6 hours.

that is absolutely not true
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The only thing I hate more are real-time limited exclusives.

Which I guess are just missables with extra steps.
I apologize for nothing!
ReturnOfDevsman posted...
Missables are a holdover from a time when you could otherwise 100% a game in like 6 hours.
You know very little about the Tales series.
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ClayGuida posted...
idk, FFX had missables. In fact I think most if not all FF games had them.
And what new perspective does this add?
Arguing on CE be all like:
https://youtu.be/JpRKrs67lOs?si=kPGA2RCKVHTdbVrJ
ClayGuida posted...
idk, FFX had missables. In fact I think most if not all FF games had them.
yeah and they sucked there too
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Step 1: Hit the monster. Step 2: Don't get hit.
Baten Kaitos had 1000 cards to collect, several which were missables, and no New Game +.
Without truth, there is nothing.
ReturnOfDevsman posted...
And what new perspective does this add?
That it took far longer to 100% FFX than 6 hours.
lolAmerica
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ponyseizures posted...
Ah yes time to play Tales of Vesperia all over again because I missed the super small window that unlocks a whole bonus dungeon

What bonus dungeon was this, and how was it unlocked that can be missed?

My memory is terrible sorry to have to ask.
Water+Fall=Radiation.
ClayGuida posted...
That it took far longer to 100% FFX than 6 hours.
And what new perspective does this add?
Arguing on CE be all like:
https://youtu.be/JpRKrs67lOs?si=kPGA2RCKVHTdbVrJ
ReturnOfDevsman posted...
And what new perspective does this add?
It was 3rd person.
lolAmerica
Bluevoterguide.org
All games should have many missables.

As well as many either/ors. (Choose either one totally unique item, or another totally unique item. And make them best in class. Including eitheror characters)
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Notti posted...


Mods!
I apologize for nothing!
ClayGuida posted...
It was 3rd person.
Ha

Answers would be something like, Final Fantasy X was the first game to have missables, or something to that effect.
Arguing on CE be all like:
https://youtu.be/JpRKrs67lOs?si=kPGA2RCKVHTdbVrJ
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ReturnOfDevsman posted...
Ha

Answers would be something like, Final Fantasy X was the first game to have missables, or something to that effect.
You said it was a relic of a bygone era where games could be 100% in a few hours.

I pointed out that no, not really. You had once chance for things in various RPG's.
lolAmerica
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Cartoon_Quoter posted...
Mods!


Mwuahaha.

100% Perfect files impossible!

Ogre Battle sends his regards.

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ClayGuida posted...
You said it was a relic of a bygone era where games could be 100% in a few hours.

I pointed out that no, not really. You had once chance for things in various RPG's.
There is no relationship whatsoever between these two ideas.
Arguing on CE be all like:
https://youtu.be/JpRKrs67lOs?si=kPGA2RCKVHTdbVrJ
I dropped Guardians of the Galaxy because of it.

Why would you have a game with a chapter select, but not have the missables appear when you replay them?
...I think I'm done here...
Unless you are playing Vesperia 360, I dont think the post game dungeons are missable anymore

But yeah, Vesperia has old school game design, so you'll have to follow a guide to a T, unless you wanna talk to everyone on the planet every time you advance the story
Mistere_Man posted...
What bonus dungeon was this, and how was it unlocked that can be missed?

My memory is terrible sorry to have to ask.
You gotta visit a certain someone after a dungeon becomes available but before you complete it, and what's tricky is how much the game makes you absolutely wanna know what's gonna happen next so you don't even bother to look around

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ponyseizures posted...
You gotta visit a certain someone after a dungeon becomes available but before you complete it, and what's tricky is how much the game makes you absolutely wanna know what's gonna happen next so you don't even bother to look around
Why are you being so vague here?
Anyway yeah missables suck. There's no personal bonus for finding a missable lol because how would you even know what you've found is missable content unless you looked it up beforehand. But it feels like shittttttt to find out you've missed one when you're just past it.

Suikoden recruitable characters, Persona 4 true ending- P5R true ending, SMT IV- they kinda plague JRPGS

But there's other examples like the Light Arrows in Minish Cap
Or any character with an ill fate in Danganronpa

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They are annoying in Princess Peach: Showtime! Missing one not only meant having to replay the level but also rewatch all the scenes.
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DavidZ2844 posted...
Why are you being so vague here?
It's been 15 years but it's still good to be courteous about spoilers

after Zaude rises and before you complete it, go see Pharaoh and there's a green orb that'll take you to Yormgen, follow the prompts

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Just reading the Topic Title I knew this was about Tales of Vesperia. Just trying to get one of Judith's weapons is a mess EVEN with a guide.
Green Skip is my favorite UNO card.
My least favorite was in FFIX where, not only were there a TON of missables, one of the best weapons required you to get near the end of the game in under 12 hours. While its technically possible to 100% everything in that time, you absolutely need to be following a guide to do so, so your choices are A) end up at the end with obviously incomplete sets of items/cards or B) turn one of the best games of all time into a checklist. Fucking lame.
Kami_no_Kami posted...
My least favorite was in FFIX where, not only were there a TON of missables, one of the best weapons required you to get near the end of the game in under 12 hours. While its technically possible to 100% everything in that time, you absolutely need to be following a guide to do so, so your choices are A) end up at the end with obviously incomplete sets of items/cards or B) turn one of the best games of all time into a checklist. Fucking lame.
I agree this was an awful decision in that game. Small correction -- it's still possible to max out on cards even if that weapon is missed.
"The Party told you to reject the evidence of your eyes and ears. It was their final, most essential command." -- 1984
ponyseizures posted...
You gotta visit a certain someone after a dungeon becomes available but before you complete it, and what's tricky is how much the game makes you absolutely wanna know what's gonna happen next so you don't even bother to look around

Dang now I am worried I missed it! I will definitely look into this.
Water+Fall=Radiation.
Kami_no_Kami posted...
My least favorite was in FFIX where, not only were there a TON of missables, one of the best weapons required you to get near the end of the game in under 12 hours. While its technically possible to 100% everything in that time, you absolutely need to be following a guide to do so, so your choices are A) end up at the end with obviously incomplete sets of items/cards or B) turn one of the best games of all time into a checklist. Fucking lame.
There is no 100% FF9. Even if you get everything possible in game, you still missed out on the fun you would of had playing the game normally and enjoying it without worrying about Steiners best sword that you wouldn't use anyway. Sure it has the highest attack value, but it also has the holy element which most end game enemies resist.
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The Saga games have tons of missible content. I think in most if not all of them, you can't see and do everything in a single playthrough
I hate the modern design philosophy that nothing can be missable.

It's not that I want to miss things or think every game should have missables, but rather it constrains designs in a way I don't like.

As its being mentioned I think FFIX flows perfectly the way it does and creating some sort of arbitrary "here's all the stuff you missed!" section near the end would be really shitty and it is how the game would have been designed if it was made today. It is how the rumoured remake will be designed.
In FF 7 you can just miss two ultimate weapons, one is far out of the way
The Legend is True!
MC_BatCommander posted...
In FF 7 you can just miss two ultimate weapons, one is far out of the way

Wasn't there also some hidden item in the large tower of stairs?
Water+Fall=Radiation.
MC_BatCommander posted...
In FF 7 you can just miss two ultimate weapons, one is far out of the way
I thought Barrett's Missing Score was the only ultimate weapon that's actually missable in the OG.
"The Party told you to reject the evidence of your eyes and ears. It was their final, most essential command." -- 1984
EPR-radar posted...
I thought Barrett's Missing Score was the only ultimate weapon that's actually missable in the OG.
Also Cait Sith's but forgetting about him was the right choice.
Trails of is horrendous when it comes to missables.
Time is a funny thing, you know? I guess in the big picture of my life, you were only a blip. But oftentimes, those "blips" make the biggest impacts.
DodogamaRayBrst posted...
Also Cait Sith's but forgetting about him was the right choice.
Oops, but it's true I never use him in battle.
"The Party told you to reject the evidence of your eyes and ears. It was their final, most essential command." -- 1984
ClayGuida posted...
You said it was a relic of a bygone era where games could be 100% in a few hours.

I pointed out that no, not really. You had once chance for things in various RPG's.

They said missables are a holdover from a different time. As in, they're a thing that continues to exist now even though it isn't practical, but it was ok way back then when games were considerably shorter. The user didn't say missables don't exist anymore.

At least that's how I interpreted their post.
Chez moi, il fait beau.
Dont play Elden Ring
I dropped the game over a missable
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Witcher 3 drove me crazy over missables.

Especially hated the ones where a potential mission would trigger when you were in the vicinity of an NPC, but because I was just passing quickly on my horse Id miss the mission forever.
By far the worst missable I've ever seen is forgetting a single star in Suicide.
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ff7,8,9,10,12 are all bad offenders
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Bleuets posted...
Dont play Elden Ring
This is why my OCD ridden self had to use guides on my first playthrough of the game, even though I would have preferred to play blind and get surprised with exploring. I just cannot stand From Softwares ridiculous missables in their games, and Elden Ring has it the worst. So much is missable that its ridiculous but I just have to experience it all my first playthrough
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