I never liked overly complex games. I play them to relax.
I would imagine it's more because the gaming and gamer bubbles have grown to include more casual players and games. And I'm not using casual in a negative sense, I mean more like accessibility.
Strategy games are how I relax.
Good and I hope the industry follows suit
I think part of the issue is more video games nowadys have skinner box designs which can be addicting and will attract a large audience because of their addicting nature. This is really common on mobile games.Wat
I think part of the issue is more video games nowadys have skinner box designs which can be addicting and will attract a large audience because of their addicting nature. This is really common on mobile games.^ That.
zoomers are dumb and need quick tiktok like content because their attention span sucks
Wat
While we cant rule out the possibility that the observed decline in Strategy is due to a change over time in one of countless demographic variables among the gamers we sample, we can rule out this possibility in terms of the most likely culprits. The charts below show our gamer sample has been mostly stable in terms of gender, age, and gamer type (i.e., identification as casual, core, hardcore gamer).So it might be demographic but it might not?
While there has been a slight decline in age in the sampled gamers (and this could have been a likely confound), the correlation between age and Strategy is small (r=.06, r-squared = .004) and could not have resulted in the observed decline in Strategy.
The other reason why the decline in Strategy is unlikely to be due to a demographic sampling confound is because we know, from previous examinations of age and gender differences in gaming motivations, that other motivations (like Competition) are far stronger correlated with gender and age. Thus, any demographic confounds in sampling would have resulted in larger effects on those motivations rather than Strategy.
zoomers are dumb and need quick tiktok like content because their attention span sucksthis, I blame youth brainrot
Explain BG3Most people don't play BG3 with even a single thought in their head. There's a ton of creative ways to get through the game, but almost every play through I see it's "hit stuff with stick, need to get to next horny scene"
Most people don't play BG3 with even a single thought in their head. There's a ton of creative ways to get through the game, but almost every play through I see it's "hit stuff with stick, need to get to next horny scene"Probably because of the fact that a lot of people have limited time and some game genres kind of try too hard to introduce all sorts of mechanics that people just dont finish those games. Where as your more simple games are more enjoyable in the sense that even if you stop playing them you can hop back in no problem.
That said, it's not just gamers. Most people in general I run across would vastly prefer to just never think these days, it feels like.
Back in my day we had to make maps, and if you fucked up the map your playthrough was screwed.I made graph paper maps of Deadly towers on its release. I'm sure they might still be here after 30+ years. Anyway it was till a online friend told me that they circle back on each other.
Bring back those days
zoomers are dumb and need quick tiktok like content because their attention span sucksok drop the stupid insult the next generation crap it never solves anything
Kind of a fair take if we consider core gamers getting up there in age and potentially work weeks.Yep, I don't have the time to devote to gaming that I used to
Paradox Studios freaking out right now.
Probably because of the fact that a lot of people have limited time and some game genres kind of try too hard to introduce all sorts of mechanics that people just dont finish those games. Where as your more simple games are more enjoyable in the sense that even if you stop playing them you can hop back in no problem.I mean, I have limited time as well. I can't say I've ever run in to a game so complex I couldn't sit down and pick it back up, even weeks or months apart.
Kind of a fair take if we consider core gamers getting up there in age and potentially work weeks.
I would imagine it's more because the gaming and gamer bubbles have grown to include more casual players and games. And I'm not using casual in a negative sense, I mean more like accessibility.