epik_fail1 posted...
A lot of people claim my criticism of the game equate to "hate". It was lacking in rpg elements, being action is fine, but why does Trial of mana, a niche game remake got party members and not a high budget game.
Also the
writing
in the side quests late game was good, the gameplay part was incredibly boring in most side quests. Yakuza like a dragon and Infinite wealth have fairly simple side quests, but I don't remember getting bored in side quests. I was so disapointed when I got Cid and he was not playable. Cid, Joshua, Jill and Dion and maybe even nest bro Gav should have been playable characters
If I hated the game, I would not have finished it
I think there's a lot of criticism that is valid, but in some cases I feel like people's memory of JRPGs doesn't really line up with the genre. For example: complaints around weapons and armor being "just stats bonuses." This is true, but in nearly every classic JRPG that's exactly what it always was. You reach the latest town and you go to the weapon/armor shop and you buy everything because it's newer than what you have and thus better. MAYBE some secret endgame weapons had special effects, but in general that's how it always was. So when people say "the weapons are just stat upgrades" in regard to 16 not being a "real" JRPG I'm just left wondering
how
when that's exactly how nearly every other JRPG does it.