Yet it remains the largest industry of entertainment in the entire world now, even more so than music/movies & TV combined.Do you have stats on this? I tried googling about it and found some pretty mixed results, especially when it comes to the size of the movie industry
Yet it remains the largest industry of entertainment in the entire world now, even more so than music/movies & TV combined. They(gaming publishers) sold the lie that moving to digital would reduce costs & save customers money & it doesn't unless you just wait for the normal fall off in price that's been happening for decades. Opening a store with a single font of income is a bad idea for an item depending on if the good is elastic or inelastic as well obviously.
Video games are incredibly elastic, you're asking for losing money which is why most today split between media, consoles, toys & extra add-ons, plushies & things like that alongside it.
Do you have stats on this? I tried googling about it and found some pretty mixed results, especially when it comes to the size of the movie industryhttps://www.gamepressure.com/newsroom/
Yeah the game industry got bigger than the others years ago, obviously it's gotten even bigger since then.yeah see I saw that article but then I also found things like this
The COVID-19 pandemic spurred growth in various media and technology sectors in 2020. Within media, gaming outpaced other segments with an 8% growth rate to reach $198 billion (versus TV's 1% decline to $408 billion 3 )which puts it far below TV in 2020 (although it's growing and TV is shrinking, so...)
yeah see I saw that article but then I also found things like thisAh okay hold on let me rephrase & correct this then.
https://www.bcg.com/publications/2023/drivers-of-global-gaming-industry-growth
which puts it far below TV in 2020 (although it's growing and TV is shrinking, so...)
either way, considering that a significant portion of gaming market share is mobile phone gaming, which is always digital, I think its numbers are a good indicator that people do like digital games just fine
According to Newzoo, the biggest competition that publishers will face going forward will be Fortnite and Roblox , thanks to their unique content pipelines. With both games relying on audiences to create new experiences, both games remain fresh and consistently engaging for their players.
Fortnite and Roblox allow creators to build unique content, resulting in players getting new experiences on a consistent basis, Newzoo said. This third-party strategy lets gaming platforms like Fortnite and Roblox stay ahead of the content treadmill Its essential for studios to remember that they are competing with these platform behemoths for a share of limited player hours.
Shockingly, the Newzoo report also outlines that new, non-annual titles only made up 8% of the total video game playtime in 2023, with the top five new titles played being Diablo IV (1.4%), Hogwarts Legacy (0.8%), Baldurs Gate 3 (0.6%), Elden Ring (0.3%), and Starfield (0.35%).
There is hope for those looking to launch a new game in this environment, but Newzoo notes that publishers and developers will need to be aware of current market conditions, and which games are dominating the space, before they lean into new forays.
Whats most clear from Newzoos report is that gaming habits are currently shifting dramatically, with various factors contributing to older games being more popular and appealing to the current market. Any new games will seemingly face an uphill battle to find and establish their potential audiences in the coming years.
the insomniac leaks showed that most Sony games still sell more physically
"We're talking about games stacking up against music, we're talking about games stacking up against movies. Music and movies, they can be enjoyed by almost limitless audiences. And I think some of the art that our studios are making is some of the finest entertainment that has been made anywhere in the world. And to kind-of gate the audience for the wonderful art, wonderful entertainment that our studios are making... to gate the audience for that at 20 or 30 million frustrates me. I would love to see a world where hundreds of millions of people can enjoy those games."
are you for real because I find it sort of hard to imagine there are even that many different physical switch gamesAdmittedly, about a third of it is from Limited Run. Been getting all of their numbered releases and some of their distribution games. Throw in some imports (Super Rare, Red Art Games, and some things from Play Asia), and the rest are standard NA retail releases.
I still have physical PC games in storage.Yeah I have a few laying around still as well, like Army Men: Toys in Space & the old Freddie Fish adventure games
That is an improper conclusion to draw from that when it says 'all spending'. That would include all spectrums of video games, their DLC content, and microtransactions.
the insomniac leaks showed that most Sony games still sell more physically
Zooming in on PlayStation's physical/digital sales split (which looks at units sold rather than cash), just over two thirds (67 per cent) of software sales were digital in Q2 2023 . This is a slight increase year-on-year, but down compared to Q1 2023.
It's the entire culture of gaming & movies/social media that has moved us to quick consumerism & consumption of products that has pulled physical media into a more niche area.
Not according to this article:
https://www.pushsquare.com/news/2023/11/physical-games-represented-just-4percent-of-sales-for-playstation-last-quarter
So that was from around this time last year.
The convenience of digital simply won over consumers against the purported benefits of physical.Yep. Fuck those midnight releases, I can have the game installed and ready to play at midnight. Sometimes even a frw hours earlier. I think in the last 5 years I've only bought one physical game.
PC gaming poisons everything.This is backwards.
This is backwards.PC gaming brought digital distribution, always online and so many other destructive practices to gaming. And that's not even getting into how PC fanboys are way worse than the big three console fanboy groups put together.
https://gamefaqs.gamespot.com/a/forum/a/a9a61c8a.pngThere was a dude similar to him before. I forget his name. He would predict trends and be wrong every time. Say Nintendo is coming out with a VR headset. The gamers know Nintendo won't do that seriously. This guy just likes the attention and the influence it's brings. It's save to ignore anything he says. He's a know nothing
thanks Mr. Corpo-Talking Head, but I'm going to continue buying Switch cartridges
And yet, my Switch collection is at 600+ physical games and growing.You lie
You lie