I kind of want to learn how to make VR Games

Poll of the Day

Poll of the Day » I kind of want to learn how to make VR Games
Don't know much of anything about making games, but I am a software engineer so I'm sure i'd figure it out.

This obviously wouldn't be a first project, but i'm imagining an Augmented Reality game where you wander around, and monsters spawn in and you can catch them using special monster capturing items. you can then train these monsters to fight other peoples' monsters.
Switch Code: SW-5421-8761-9807 IGN: Chris
Pokemon Home Friend Code: XSNF-XRED-EWDK 3DS:5112-3770-6561
Maybe these monsters could fit in your pocket, just like the cell phone you play the game with, allowing you to play it on the go
Learn Godot or Unreal Engine, that's the easiest way.

In Unreal all you have to do is click the right button and your game is running in VR. Also, your game will look vastly better for free. But you have to use their scripting language, or their version of c++.

In Godot (and it's predecessor Unity) you get to use C# (or gdscript if you want, for some reason), which is why everyone uses that instead. VR is not so difficult there either.

Maybe one day I'll break out of my comfort zone and really learn c++, but those header files, man. I must have some crazy OCD issues, because if I see something that's suboptimal like that I get really annoyed and can't use it.

I legitimately don't recommend Unity. Outside of the "drama", it's just a dead end engine. Think of it like your starter tank from fire emblem, it's a powerhouse in the early game, but eventually it falls off and has to be thrown away. They pioneered all the ease of use that we all want, but now it's a sluggish and buggy engine with very severe design flaws that they can't/refuse to fix (using Mono instead of true .NET is one of them). Having an unwanted corporate entity slapped on top of it all is just icing on the cake.

I went to the forum to ask for them to make their Dictionary serializable. They told me it wasn't possible. I designed my own Dictionary that is serializable in their engine over a weekend. Why did they tell me they couldn't do it? Old, stuck in their ways. They have no real interest in smoothing over their (very) rough edges.
When I was a kid I thought the programmer just typed a shit ton of C++ code and it made the character models and everything just from that.
bachewychomp posted...
Maybe these monsters could fit in your pocket, just like the cell phone you play the game with, allowing you to play it on the go

Pocket sized monsters sound too small, how about something like in a bag? We could use the word satchel instead, so they will be Satchel Monsters, or Satchemon for short. they could be captured using little red and white bags that have a clasp on them.

Switch Code: SW-5421-8761-9807 IGN: Chris
Pokemon Home Friend Code: XSNF-XRED-EWDK 3DS:5112-3770-6561
fettster777 posted...
When I was a kid I thought the programmer just typed a shit ton of C++ code and it made the character models and everything just from that.
Somewhat related story, we recently brought someone over from the business side of the company to a more technical role. Within their first day we blew their mind when we explained that the UI they are used to interacting with is maybe 1% of the actual application.
Poll of the Day » I kind of want to learn how to make VR Games