I just don't like the gameplay loop of dying for an hour on every single boss with no learned skills that carry on to the next boss. It's like an endless loop of memorizing arbitrary boss patterns. Every single struggle is an exclusive one to defeat that specific enemy and their patterns.in a regular DS game, there is only so much content, and once you've gone through it, you get to go through it again with different characters using what you now know to make short work of what was pretty tough when you didn't know. I've played through DS1 something like 8+ times for example. DS2 around 5 and DS3 around 3, I think.
in a regular DS game, there is only so much content, and once you've gone through it, you get to go through it again with different characters using what you now know to make short work of what was pretty tough when you didn't know. I've played through DS1 something like 8+ times for example. DS2 around 5 and DS3 around 3, I think.
but in ER... there is just more, and more, and more, and more content... in some sense it's amazing that a game of this complexity can also have this scale. normally a game would sacrifice complexity for scale. but while it's great in theory, we're not immortal automatons with infinite time and energy. we have to stop sometime...
It is an exhausting game. I can't say it's bad, it's mostly fantastic, but I definitely think it's way too long.
(I'm probably much worse than most at 520+ hours without having even beat it once yet.)
there's not even 500 hours worth of content in this game
Elden Ring balances itself by giving you a billion tools (both potential ones and ones that you should have in your pocket if you're playing thoroughly). Just use ashes or any of the million cheap-ass Ashes of War you can put on your weapons. Or you could re-spec if you really need to. Or summon some guys to help you. Or go somewhere else to progress. There's always a lot you can do unless you're stuck against an end-game storyline boss.
What drives me nuts is that I understand why a lot of people can see it as good, I'm just not really getting those same feelings as those people are.Same honestly
What drives me nuts is that I understand why a lot of people can see it as good, I'm just not really getting those same feelings as those people are.What has prevented you from beating it?
Wth have you done for THAT long and not been at least NG+++? Lol5 characters total, 3 that made it relatively far incl. 1 that made it to the end but didn't beat it (2 years ago) and 1 that I'm on right now that is around half way, but I intend to complete the game with, if I don't die of exhaustion first.
500 hours on one character and not beating it seems nuts and I can see why anyone would become bored or burned out.not 1 character. my first character that did almost but not quite everything is at 255 hours. but that was 2 years ago.
It really is one of the greatest games ever made. Once you "get it" you see it for what it is and you appreciate the rarity of its elements and its whole. My favorite game of all time was Earthbound since 1995 until 2022 when Elden Ring released. For me, it's THAT good.I agree that it's fantastic, I just don't quite have the stamina for it. (but I'm trying...)
What has prevented you from beating it?
My one handicap that I'm not sure why I do is that I just don't want to go over 30 vigor. I'm fine with getting 2 shot by everything significant since I can do lots of damage.
Vigor is pretty important especially for melee builds unless you are damn good at dodging/parrying. Typically as the game progresses damage ramps up heavily especially in the final areas and even with 60 vigor you can get two shotted against some enemies.The two shots started to turn into one shots around the Consecrated Snow Field and shit like the invisible black blades in Ordina just feels so tiresome at this point. I hit 60 in both Dex and Arc and decided I might as well just add Vig before I lose interest in finishing the game. I did move on to the DLC though before finishing the main story and its been fun. Despite the base strength of enemies being quite high it feels less like gimmick bullshit than the end of the base game does.