When you play a game from Quantic Dream, you pretty much expect a dumb story and quick time events. Complaining that the game is giving you a dumb story and quick time events is like peeing in the corner of your bedroom and complaining that your room smells like piss the next day.
Although I will say that in general, the newer a game is, the more it expects the player to want the game to be stupidly easy. I was almost shocked at how ridiculously hand-holding Beyond: Two Souls was compared to Heavy Rain, and how easy Heavy Rain was compared to Fahrenheit.
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