looking at your post history, you literally just reappear every couple months/years to whine about poll results, generally about some popular thing not polling as well as you're convinced it needs toLooking at your post history you contribute nothing and just complain when others tell you the truth.
according to my son the top 5 snes rpgs are
1. secret of mana
2. chrono trigger
3. super mario rpg
4. final fantasy 4
5. illusion of gaia
ff8 is way better than chrono trigger lmfao
that isn't even a debate that can be made
8 and 9 were the squaresoft peak, the pinnacle, the straight up magnum opus.
Looking at your post history you contribute nothing and just complain when others tell you the truth.based off of this we can tell that you don't even know there's an archive
based off of this we can tell that you don't even know there's an archiveAnother person who doesn't matter and acts like they know more than someone else. I know what the archive is. No one cares. You don't have to be in this topic. You an go elsewhere. You aren't commenting on Chrono Trigger. so bye bye
yeah, you def have no idea arclog existsLOL I've been on this site longer than you. Away child, I have no desire to talk to someones ALT account to troll actually gamers. Away with you now. Enjoy your misery.
or the argument of "but playing like a regular game makes enemies harder!" is just you saying you want easy baby mode where there is no challenge of any sort
I can see it go either way. The biggest criticism I see about that sort of levelling system in general (whether it's FF8, Oblivion, or any other example) is that it's just not intuitive: Instead of levelling up and becoming more powerful being something that happens naturally as you play normally, you have to go out of your way to metagame if you don't want to lag behind. I personally like metagaming and min/maxing and turning games into spreadsheet simulators, but even I don't like *having* to do that.Every time I play FF8 I quickly went to that island with high level monster and maxed my level. It made the game more fun, had more magic to draw, and didn't make anything more difficult.
Basically, there's a difference between "this game will be hard if you don't make sensible levelling choices" and "this game will be hard if you don't look up a levelling guide ahead of time or otherwise collect information on how the levelling system works because that's the only way you're going to be able to figure out what levelling choices are sensible." Everyone expects to have a hard time if they pump Int on their Fighter. Fewer people expect to have a hard time if they focus on levelling the skills they picked as the character's "main" ones (to use Oblivion as an example because it's one of the worst offenders). From what I understand about FF8 (I haven't actually played it), it's kind of borderline in that you don't *have* to metagame much just to get by, but if you don't you aren't going to get much of the sense of power growth that people typically like to get from RPGs and will therefore have a lesser experience than you would with a more intuitive levelling system. For people that like metagaming enough to do a bit of it all the time, it's not a problem, but for people who just want to play normally and not try to game the system to get an edge, it'll be bothersome and mess with their ability to immerse themselves in playing the game. I get why it's divisive.
I don't get the Chrono series at all. I tried Chrono Cross first for Playstation, and made it maybe halfway through the game (hero character turns into cat person) before I abandoned it because it made no sense story-wise and the battle system was passable but un-exciting.Cross has nothing to do with Chrono Trigger. Cross is an awful game. Also you go to like Chapter 3 in a book and then complain you don't get the story. You didn't finish the story. Also the MG series doesn't have a confusing story at all. They have nothing to do with each other.
Then a couple years later I tried Chrono Trigger and played it until you get the Robot on your team, and never picked it up again. I enjoyed the art style, but the "story" made even less sense than Cross. (And I've played the Metal Gear series)
it's 2024, there are kids who never heard of the n64 and earlierWant to feel really old? Kids born in 2010 have never owned or used a CD / DVD / Blu ray. Everything is streaming or youtube. THAT'S IT. They don't even know Nintendo beyond a Switch and they only care about Fortnite.
Want to feel really old? Kids born in 2010 have never owned or used a CD / DVD / Blu ray. Everything is streaming or youtube. THAT'S IT. They don't even know Nintendo beyond a Switch and they only care about Fortnite.Wow that is kind of crazy, I didn't think of it either.
Every time I play FF8 I quickly went to that island with high level monster and maxed my level. It made the game more fun, had more magic to draw, and didn't make anything more difficult.
s*** you mostly just spam limit breaks by raising your max HP to 9999 and leaving yourself at 2500. You get a limit break every turn. Junction enough defense and attack and the game is a cakewalk even at max level. This isn't even meta gaming.
Want to feel really old? Kids born in 2010 have never owned or used a CD / DVD / Blu ray. Everything is streaming or youtube.
They don't even know Nintendo beyond a Switch and they only care about Fortnite.
But this sites average ate is 35-50 for it's user base. So HOW do those people not know Chrono Trigger? Even Sega kids know about it.
That's metagaming. You're going outside of normal gameplay to exploit the game's mechanics to your advantage. It may not be particularly hard or obscure metagaming, but it's metagaming nonetheless.But it tells you to do that. Right when you get Ifrit it tells you to junction strength. In the class room it tells you to train the GF and how to do it.
Note that I'm not saying you're wrong to have had fun playing that way. Just that other people also aren't wrong to not have fun playing that way. Not everybody likes thinking about game mechanics beyond face value.
But it tells you to do that.
It tells you to max your level immediately?It tells you to junction your magic, how to do it, where to get it from, how to train GF skills. This is all explained in the first hour of the game.
Maxing your level immediately is more what I'm calling unambiguous metagaming. That's not exactly normal gameplay. Beyond that, though, even if the game explains the junctioning mechanics, it can still fall into metagaming territory to put deliberate effort into maximizing what you get from the mechanics. In turn, if you're going to suffer if you don't put at least some deliberate effort into maximizing what you get from those mechanics, that means the game is forcing you to do some metagaming, and that's not everyone's jam.Then being forced to buy new equipment in each town is also meta gaming. You even have to know to go grind for money in most games to afford all the upgrades, or know which ones you actually need.
It can be tricky to strike a balance between having interesting/unique character growth mechanics (generally a good thing) and having those mechanics force players to think about the game as a game they're trying to win instead of being able to immerse themselves in it (generally a bad thing, at least with RPGs and other games where a big part of the appeal is immersing yourself in the world and story). The latter is metagaming, and it's very much a spectrum instead of being a clear binary division. My understanding is that FF8 isn't too bad in that regard (it's no Oblivion, for example), but it leans far enough in the metagaming direction that some people dislike it for that.
Then being forced to buy new equipment in each town is also meta gaming. You even have to know to go grind for money in most games to afford all the upgrades, or know which ones you actually need.
Then being forced to buy new equipment in each town is also meta gaming. You even have to know to go grind for money in most games to afford all the upgrades, or know which ones you actually need.
It can be, and I would in fact say that a game where you're forced to grind gold to keep your equipment up to date is forcing more metagaming than is ideal. Ideally, fighting a "typical" number of enemies, finding a "typical" number of chests, or otherwise doing a "typical" amount of whatever method accumulates gold should leave you with enough money that you'll have to make decisions about whose equipment to upgrade, but give you enough upgrades that - provided you're smart about how you use them - the gameplay that follows is a moderate challenge.
That would be an interesting concept for a turn based roguelike game. Have a set amount of enemies per area that only drop a certain amount.
Quite a few roguelikes already do either something conceptually similar to that, or that exactly. As a fundamental concept, roguelikes are about being given a limited number of opportunities to make choices about what will make you the most powerful, which is pretty much exactly what you're describing. Most roguelikes with shops have a theoretical maximum amount of gold you can get before reaching them, which means you're making decisions about which shop items are worth buying now vs. saving that money for something that might be more powerful later.
That would be an interesting concept for a turn based roguelike game. Have a set amount of enemies per area that only drop a certain amount.There is one game that kind of fits that bill, Desktop Dungeons. It's more of a puzzler than anything else, but there are persistent upgrades available. Starting at level 1, you basically have to route your progress through a top-down dungeon in a way that lets you be strong enough to clear the boss. It couldn't really keep me engaged for long, but it's a neat idea.
It can be, and I would in fact say that a game where you're forced to grind gold to keep your equipment up to date is forcing more metagaming than is ideal. Ideally, fighting a "typical" number of enemies, finding a "typical" number of chests, or otherwise doing a "typical" amount of whatever method accumulates gold should leave you with enough money that you'll have to make decisions about whose equipment to upgrade, but give you enough upgrades that - provided you're smart about how you use them - the gameplay that follows is a moderate challenge.Just wait until you try Treasure of the Rudras where your expected to make your own spells, and effectively cheat by saving the spells the end boss uses and use them on another campaign.
That's exceedingly vague and relies on a lot of assumptions about "typical" play, but that's what I mean when I say it should be balanced in a way that doesn't push the player to draw on their knowledge that they're playing a game to exploit the game mechanics. Buying new equipment when you reach a new town makes diegetic sense: If your characters were acting on their own, they would want to take advantage of that upgrade opportunity to better prepare themselves for the next leg of their quest. It also makes diegetic sense that they won't have enough money to buy everything (while also being an interesting gameplay choice, in which you have to choose between spending your limited money now or gambling that your current power level will be enough to tide you over while you save up for something better later). It doesn't make diegetic sense to exploit infinitely-respawning enemies to grind up enough gold to buy everything and not have to decide which upgrades matter most. You should still be *able* to do it, since that kind of control over character progression is fun, but you shouldn't be *forced* to do it by having the game balanced around immersion-breaking levels of grinding.
Now, a ton of games don't manage to get that balance perfectly. You're almost always going to end up doing some non-diegetic grinding in any RPG, and by and large the RPG-playing community accepts that. But games where you fall significantly behind if you just try to play in a way that feels "normal" are still going to rub some people the wrong way, which is understandable.
Nah I mean a JRPG like that.
Just wait until you try Treasure of the Rudras where your expected to make your own spells, and effectively cheat by saving the spells the end boss uses and use them on another campaign.
Some games just expect you to be smarter, be a better player.
LOL I've been on this site longer than you. Away child, I have no desire to talk to someones ALT account to troll actually gamers. Away with you now. Enjoy your misery.you really have no fuckin clue lmfao
Hey... Chrono Trigger is awesome and people love it. Let that consume you.
Want to feel really old? Kids born in 2010 have never owned or used a CD / DVD / Blu ray. Everything is streaming or youtube. THAT'S IT. They don't even know Nintendo beyond a Switch and they only care about Fortnite.
But this sites average ate is 35-50 for it's user base. So HOW do those people not know Chrono Trigger? Even Sega kids know about it.
This is just demonstrably false.Keep believing the lie. It's very very true. This just in... 8 TRACK COMING BACK TOO RIGHT? lol
Keep believing the lie. It's very very true. This just in... 8 TRACK COMING BACK TOO RIGHT? lolComing back?
LOL I've been on this site longer than you. Away child, I have no desire to talk to someones ALT account to troll actually gamers. Away with you now. Enjoy your misery.Erm, that was a friggin' epic pwn right there.
Hey... Chrono Trigger is awesome and people love it. Let that consume you.
I am not sure a current audience could handle the slow pace of chrono trigger.Slow pace? CT is one of the quicker classic JRPGs to get through.
Coming back?And you are 100% wrong! Kids from 2010 on have grown up on iPhones / iPads / Youtube / Netflix, etc.. Maybe their parents have a few DVD's or CD's laying but this generation is NOT BUYING PHYSICAL MEDIA ! They do not care. You are just in denial at this point. You know what the #1 CD sold last month in the USA? 412 copies. Want to know what the DVD / Blu Ray was? It was so low they don't even report it anymore because everyone streams now or uses spotify.
No.
However you stated that kids born in 2010 have never used a disc-based form of media. This is demonstrably false just by virtue of them still being sold in stores and still being the most popular format for purchasing movies over digital, and empirically by just using common sense.
And you are 100% wrong! Kids from 2010 on have grown up on iPhones / iPads / Youtube / Netflix, etc.. Maybe their parents have a few DVD's or CD's laying but this generation is NOT BUYING PHYSICAL MEDIA ! They do not care. You are just in denial at this point. You know what the #1 CD sold last month in the USA? 412 copies. Want to know what the DVD / Blu Ray was? It was so low they don't even report it anymore because everyone streams now or uses spotify.
Now talk about Chrono Trigger or leave the thread.you actually aren't god over any threads you make, believe it or not! the only special power you have at this point is locking the thread, which will prevent people from talking about Chrono Trigger at all
you actually aren't god over any threads you make, believe it or not! the only special power you have at this point is locking the thread, which will prevent people from talking about Chrono Trigger at allOh you think you are on Reddit? Gotcha LOL
we could actually just hijack the thread to talk about anime booties and there's nothing that you could do about it, because PotD does not have enforced topicality
Oh you think you are on Reddit? Gotcha LOLI'm actually just confused now
also can i double down and say that ff13 was definitely a Good Gamehttps://youtu.be/BwSts2s4ba4?si=m0J0McOr9IXXLc22
it had some massive problems (that 13-2 fixed immediately. ff13-2 is my favorite ps3 game) but it was aight, despite being a corridor simulator