I have put 12 hours into Armored Core 6.

Poll of the Day

Judgmenl posted...
Because it's not? The game's structure is fundamentally different. AC is a mission-based game with a high degree of customization and AC6 specifically has very little punishment for death. One of the hallmarks of Souls games is that they have a punishing death system.
If memorizing encounter rotations were the hallmark of a Souls game then both Monster Hunter and Mega Man would be souls games.

I was talking about Sekiro, not AC6. I wouldn't expect anyone to call AC6 a soulslike.
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